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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1fc1020a PR-1049: Add MenuType API 8ae2e3be PR-1055: Expand riptiding API cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor 7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim 1ac7f950 PR-1054: Add FireworkMeta#hasPower 4cfb565f SPIGOT-7873: Add powered state for skulls CraftBukkit Changes: bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing 0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync 815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe 45c206f2c PR-1458: Add MenuType API 19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false 4e006d28f PR-1468: Expand riptiding API bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components 8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops 8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing 63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs 7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table 060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies 7ccb86cc0 PR-1465: Add FireworkMeta#hasPower 804ad6491 SPIGOT-7873: Add powered state for skulls f9610cdcb Improve minecart movement Spigot Changes: a759b629 Rebuild patches Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
92 Zeilen
4.0 KiB
Diff
92 Zeilen
4.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 8 May 2022 13:35:58 -0700
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Subject: [PATCH] ItemStack damage API
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Adds methods notify clients about item breaks and
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to simulate damage done to an itemstack and all
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the logic associated with damaging them
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 86c5ceddc722d28261f8a6d8368400fe2731aaf0..9f3e2903c955f2a5d1b25825c49188df62d20cef 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1375,4 +1375,53 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void knockback(double strength, double directionX, double directionZ);
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// Paper end - knockback API
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+
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+ // Paper start - ItemStack damage API
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+ /**
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+ * Notifies all clients tracking this entity that the item in
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+ * the slot of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Notifies specified players that the item in the slot
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+ * of this entity broke.
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+ * <p>
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+ * NOTE: this does not mutate any entity state
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+ *
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+ * @param slot the slot
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+ * @param players the players to notify
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+ */
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+ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, and advancement
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+ * triggers.
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+ *
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+ * @param stack the itemstack to damage
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+ * @param amount the amount of damage to do
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+ * @return the damaged itemstack, or an empty stack if it broke. There are no
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+ * guarantees the returned itemstack is the same instance
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+ */
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+ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount);
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+
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+ /**
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+ * Damages the itemstack in this slot by the specified amount.
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+ * <p>
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+ * This runs all logic associated with damaging an itemstack like
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+ * gamemode and enchantment checks, events, stat changes, advancement
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+ * triggers, and notifying clients to play break animations.
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+ *
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+ * @param slot the slot of the stack to damage
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+ * @param amount the amount of damage to do
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+ */
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+ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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+ // Paper end - ItemStack damage API
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}
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diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
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index ab74890e9b6a13b76756f884d6d176bb45470191..659191a226cae406a14c67cc0992f7026f6188e6 100644
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--- a/src/main/java/org/bukkit/inventory/ItemStack.java
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+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
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@@ -1003,5 +1003,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat
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public boolean canRepair(@NotNull ItemStack toBeRepaired) {
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return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this);
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}
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+
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+ /**
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+ * Damages this itemstack by the specified amount. This
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+ * runs all logic associated with damaging an itemstack like
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+ * events and stat changes.
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+ *
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+ * @param amount the amount of damage to do
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+ * @param livingEntity the entity related to the damage
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+ * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack
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+ * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots
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+ */
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+ public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) {
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+ return livingEntity.damageItemStack(this, amount);
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+ }
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// Paper end
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}
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