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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-20 21:40:06 +01:00
Paper/nms-patches/BlockPortalShape.patch
Phoenix616 1e76d09fad
#724: Re-implement player portal event search radius and creation API
This also fixes that the nether/end portals would be created even if the
event was cancelled as well as that the EntityPortalEvent would be
called for player portal usage which is not according to its API
specification
2020-08-14 08:26:40 +10:00

82 Zeilen
4.1 KiB
Diff

--- a/net/minecraft/server/BlockPortalShape.java
+++ b/net/minecraft/server/BlockPortalShape.java
@@ -4,6 +4,13 @@
import java.util.function.Predicate;
import javax.annotation.Nullable;
+// CraftBukkit start
+import org.bukkit.craftbukkit.block.CraftBlock;
+import org.bukkit.craftbukkit.block.CraftBlockState;
+import org.bukkit.craftbukkit.event.CraftPortalEvent;
+import org.bukkit.event.world.PortalCreateEvent;
+// CraftBukkit end
+
public class BlockPortalShape {
private static final BlockBase.e a = (iblockdata, iblockaccess, blockposition) -> {
@@ -17,6 +24,7 @@
private BlockPosition position;
private int height;
private int width;
+ java.util.List<org.bukkit.block.BlockState> blocks = new java.util.ArrayList<org.bukkit.block.BlockState>(); // CraftBukkit - add field
public static Optional<BlockPortalShape> a(GeneratorAccess generatoraccess, BlockPosition blockposition, EnumDirection.EnumAxis enumdirection_enumaxis) {
return a(generatoraccess, blockposition, (blockportalshape) -> {
@@ -81,6 +89,7 @@
if (!a(iblockdata)) {
if (BlockPortalShape.a.test(iblockdata, this.b, blockposition_mutableblockposition)) {
+ blocks.add(CraftBlock.at(this.b, blockposition_mutableblockposition).getState()); // CraftBukkit
return i;
}
break;
@@ -152,12 +161,30 @@
return this.position != null && this.width >= 2 && this.width <= 21 && this.height >= 3 && this.height <= 21;
}
- public void createPortal() {
+ // CraftBukkit start - return boolean
+ public boolean createPortal() {
+ org.bukkit.World bworld = this.b.getMinecraftWorld().getWorld();
+
+ // Copy below for loop
IBlockData iblockdata = (IBlockData) Blocks.NETHER_PORTAL.getBlockData().set(BlockPortal.AXIS, this.c);
BlockPosition.a(this.position, this.position.shift(EnumDirection.UP, this.height - 1).shift(this.d, this.width - 1)).forEach((blockposition) -> {
+ CraftBlockState state = CraftBlockState.getBlockState(this.b.getMinecraftWorld(), blockposition, 18);
+ state.setData(iblockdata);
+ blocks.add(state);
+ });
+
+ PortalCreateEvent event = new PortalCreateEvent(blocks, bworld, null, PortalCreateEvent.CreateReason.FIRE);
+ this.b.getMinecraftWorld().getMinecraftServer().server.getPluginManager().callEvent(event);
+
+ if (event.isCancelled()) {
+ return false;
+ }
+ // CraftBukkit end
+ BlockPosition.a(this.position, this.position.shift(EnumDirection.UP, this.height - 1).shift(this.d, this.width - 1)).forEach((blockposition) -> {
this.b.setTypeAndData(blockposition, iblockdata, 18);
});
+ return true; // CraftBukkit
}
public boolean c() {
@@ -194,7 +221,7 @@
return new Vec3D(d2, d3, d4);
}
- public static ShapeDetectorShape a(WorldServer worldserver, BlockUtil.Rectangle blockutil_rectangle, EnumDirection.EnumAxis enumdirection_enumaxis, Vec3D vec3d, EntitySize entitysize, Vec3D vec3d1, float f, float f1) {
+ public static ShapeDetectorShape a(WorldServer worldserver, BlockUtil.Rectangle blockutil_rectangle, EnumDirection.EnumAxis enumdirection_enumaxis, Vec3D vec3d, EntitySize entitysize, Vec3D vec3d1, float f, float f1, CraftPortalEvent portalEventInfo) { // CraftBukkit // PAIL rename toDetectorShape
BlockPosition blockposition = blockutil_rectangle.origin;
IBlockData iblockdata = worldserver.getType(blockposition);
EnumDirection.EnumAxis enumdirection_enumaxis1 = (EnumDirection.EnumAxis) iblockdata.get(BlockProperties.E);
@@ -208,6 +235,6 @@
boolean flag = enumdirection_enumaxis1 == EnumDirection.EnumAxis.X;
Vec3D vec3d3 = new Vec3D((double) blockposition.getX() + (flag ? d2 : d4), (double) blockposition.getY() + d3, (double) blockposition.getZ() + (flag ? d4 : d2));
- return new ShapeDetectorShape(vec3d3, vec3d2, f + (float) i, f1);
+ return new ShapeDetectorShape(vec3d3, vec3d2, f + (float) i, f1, worldserver, portalEventInfo); // CraftBukkit
}
}