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synchronisiert 2024-12-16 11:30:06 +01:00
9a7ca3dbc5
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 564ed152 #482: Add a DragonBattle API to manipulate respawn phases etc 9f2fd967 #474: Add ability to set other plugin names as provided API so others can still depend on it CraftBukkit Changes:fc318cc1
#642: Add a DragonBattle API to manipulate respawn phases etc796eb15a
#644: Fix ChunkMapDistance#removeAllTicketsFor not propagating ticket level updatesa6f80937
SPIGOT-5606: call BlockRedstoneEvent for fence gates Spigot Changes: a03b1fdb Rebuild patches
29 Zeilen
1.6 KiB
Diff
29 Zeilen
1.6 KiB
Diff
From 72aba67024744cb9608ae2e5fcb860d7ad9d93c3 Mon Sep 17 00:00:00 2001
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From: MisterErwin <git@askarian.net>
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Date: Wed, 30 Oct 2019 16:57:54 +0100
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Subject: [PATCH] Fix spawning of hanging entities that are not ItemFrames and
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can not face UP or DOWN
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 1d275520fb..051506fce8 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1846,7 +1846,12 @@ public class CraftWorld implements World {
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height = 9;
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}
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- BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ // Paper start - In addition to d65a2576e40e58c8e446b330febe6799d13a604f do not check UP/DOWN for non item frames
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+ // BlockFace[] faces = new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN};
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+ BlockFace[] faces = (ItemFrame.class.isAssignableFrom(clazz))
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+ ? new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH, BlockFace.UP, BlockFace.DOWN}
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+ : new BlockFace[]{BlockFace.EAST, BlockFace.NORTH, BlockFace.WEST, BlockFace.SOUTH};
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+ // Paper end
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final BlockPosition pos = new BlockPosition(x, y, z);
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for (BlockFace dir : faces) {
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IBlockData nmsBlock = world.getType(pos.shift(CraftBlock.blockFaceToNotch(dir)));
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--
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2.26.0
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