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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 08de4679f #789: Call EntityDropItemEvent when a wither rose is dropped
31 Zeilen
1.5 KiB
Diff
31 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Wed, 15 Apr 2020 17:56:07 -0700
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Subject: [PATCH] Don't run entity collision code if not needed
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Will not run if max entity craming is disabled and
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the max collisions per entity is less than or equal to 0
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index ae3787bbdeacbac83b238eac098fcfe1e3b6e448..976e66ca81fe13b6bfede4da46bd45f0274de57f 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -2850,10 +2850,16 @@ public abstract class EntityLiving extends Entity {
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protected void doTick() {}
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protected void collideNearby() {
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+ // Paper - start don't run getEntities if we're not going to use its result
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+ int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ if (i <= 0 && world.paperConfig.maxCollisionsPerEntity <= 0) {
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+ return;
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+ }
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+ // Paper - end don't run getEntities if we're not going to use its result
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List<Entity> list = this.world.getEntities(this, this.getBoundingBox(), IEntitySelector.a(this));
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if (!list.isEmpty()) {
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- int i = this.world.getGameRules().getInt(GameRules.MAX_ENTITY_CRAMMING);
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+ // Paper - move up
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int j;
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if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
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