Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
42 Zeilen
2.1 KiB
Diff
42 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Fri, 21 Feb 2020 18:44:28 +0000
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Subject: [PATCH] Backport fix for MC-167561
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diff --git a/src/main/java/net/minecraft/server/EntityWolf.java b/src/main/java/net/minecraft/server/EntityWolf.java
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index db15d5e0a23c414742ac73785d29aeadd432d3d7..eec1e26b6eba07c31d251ecf69dc36199688110e 100644
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--- a/src/main/java/net/minecraft/server/EntityWolf.java
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+++ b/src/main/java/net/minecraft/server/EntityWolf.java
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@@ -296,7 +296,14 @@ public class EntityWolf extends EntityTameableAnimal {
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boolean flag = super.a(entityhuman, enumhand);
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if (!flag || this.isBaby()) {
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- this.goalSit.setSitting(!this.isSitting());
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+ //this.goalSit.setSitting(!this.isSitting()); // Paper start - copied from below
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+ if (this.i((EntityLiving) entityhuman) && !this.i(itemstack)) {
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+ this.goalSit.setSitting(!this.isSitting());
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+ this.jumping = false;
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+ this.navigation.o();
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+ this.setGoalTarget((EntityLiving) null, TargetReason.FORGOT_TARGET, true); // CraftBukkit - reason
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+ }
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+ // Paper end - copied from below
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}
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return flag;
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@@ -313,12 +320,14 @@ public class EntityWolf extends EntityTameableAnimal {
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return true;
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}
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+ /* Paper start - Move into above
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if (this.i((EntityLiving) entityhuman) && !this.i(itemstack)) {
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this.goalSit.setSitting(!this.isSitting());
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this.jumping = false;
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this.navigation.o();
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this.setGoalTarget((EntityLiving) null, TargetReason.FORGOT_TARGET, true); // CraftBukkit - reason
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}
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+ */ // Paper end
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} else if (item == Items.BONE && !this.isAngry()) {
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if (!entityhuman.abilities.canInstantlyBuild) {
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itemstack.subtract(1);
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