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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/Spigot-Server-Patches/0240-Configurable-Bed-Search-Radius.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

161 Zeilen
8.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 15:22:06 -0400
Subject: [PATCH] Configurable Bed Search Radius
Allows you to increase how far to check for a safe place to respawn
a player near their bed, allowing a better chance to respawn the
player at their bed should it of became obstructed.
Defaults to vanilla 1.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index cea15d50ed89430ee8d8cff9de21e1fc7982e1d8..387e0dcb9f01ad947daaa19211331a96742ce004 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -377,4 +377,15 @@ public class PaperWorldConfig {
private void scanForLegacyEnderDragon() {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+
+ public int bedSearchRadius = 1;
+ private void bedSearchRadius() {
+ bedSearchRadius = getInt("bed-search-radius", 1);
+ if (bedSearchRadius < 1) {
+ bedSearchRadius = 1;
+ }
+ if (bedSearchRadius > 1) {
+ log("Bed Search Radius: " + bedSearchRadius);
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockBed.java b/src/main/java/net/minecraft/server/BlockBed.java
index 7947563426f7f1cc9364d7b6f71256bf3beea463..e0bc6080ef29258473ec3ef7ffa7c246f08ac146 100644
--- a/src/main/java/net/minecraft/server/BlockBed.java
+++ b/src/main/java/net/minecraft/server/BlockBed.java
@@ -196,6 +196,9 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
public static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int i) {
EnumDirection enumdirection = (EnumDirection) iworldreader.getType(blockposition).get(BlockBed.FACING);
+ // Paper start - configurable bed search radius
+ if (entitytypes == EntityTypes.PLAYER) return findSafePosition(entitytypes, (World) iworldreader, enumdirection, blockposition);
+
int j = blockposition.getX();
int k = blockposition.getY();
int l = blockposition.getZ();
@@ -225,7 +228,104 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
return Optional.empty();
}
- protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) {
+ private static Optional<Vec3D> findSafePosition(EntityTypes<?> entitytypes, World world, EnumDirection updirection, BlockPosition blockposition){
+ int radius = world.paperConfig.bedSearchRadius;
+ double angle = Math.PI / 2;
+ int tmpX = (int)(updirection.getAdjacentX() * Math.cos(angle) - updirection.getAdjacentZ() * Math.sin(angle));
+ int tmpZ = (int)(updirection.getAdjacentX() * Math.sin(angle) + updirection.getAdjacentZ() * Math.cos(angle));
+
+ EnumDirection rightDirection = EnumDirection.a(tmpX, 0, tmpZ);
+ EnumDirection downDirection = updirection.opposite();
+ EnumDirection leftDirection = rightDirection.opposite();
+
+ EnumDirection[] corePositionOutDirection = new EnumDirection[6];
+ corePositionOutDirection[0] = updirection;
+ corePositionOutDirection[1] = leftDirection;
+ corePositionOutDirection[2] = leftDirection;
+ corePositionOutDirection[3] = downDirection;
+ corePositionOutDirection[4] = rightDirection;
+ corePositionOutDirection[5] = rightDirection;
+
+ BlockPosition[] corePosition = new BlockPosition[6];
+ corePosition[0] = blockposition.add(updirection.getAdjacentX(), 0, updirection.getAdjacentZ());
+ corePosition[1] = blockposition.add(leftDirection.getAdjacentX(), 0, leftDirection.getAdjacentZ());
+ corePosition[2] = corePosition[1].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
+ corePosition[3] = blockposition.add(2 * downDirection.getAdjacentX(), 0, 2 * downDirection.getAdjacentZ());
+ corePosition[5] = blockposition.add(rightDirection.getAdjacentX(), 0, rightDirection.getAdjacentZ());
+ corePosition[4] = corePosition[5].add(downDirection.getAdjacentX(), 0, downDirection.getAdjacentZ());
+
+ BlockPosition[] tmpPosition = new BlockPosition[8];
+ EnumDirection[] tmpPositionDirection = new EnumDirection[8];
+ tmpPositionDirection[0] = rightDirection;
+ tmpPositionDirection[1] = leftDirection;
+ tmpPositionDirection[2] = updirection;
+ tmpPositionDirection[3] = downDirection;
+ tmpPositionDirection[4] = leftDirection;
+ tmpPositionDirection[5] = rightDirection;
+ tmpPositionDirection[6] = downDirection;
+ tmpPositionDirection[7] = updirection;
+
+ BlockPosition pos;
+ Optional<Vec3D> vector;
+ for (int r = 1; r <= radius; r++) {
+ int h = 0;
+ while (h <= 1) {
+ int numIterated = 0;
+ for (int index = (int)(Math.random() * corePosition.length); numIterated < corePosition.length; index = (index+1) % corePosition.length) {
+ numIterated++;
+
+ pos = corePosition[index].add(0, h, 0);
+ vector = isSafeRespawn(entitytypes, world, pos, 0);
+ if (vector.isPresent()) {
+ return vector;
+ }
+ }
+ tmpPosition[0] = corePosition[0].add(0, h, 0);
+ tmpPosition[1] = corePosition[0].add(0, h, 0);
+ tmpPosition[2] = corePosition[1].add(0, h, 0);
+ tmpPosition[3] = corePosition[2].add(0, h, 0);
+ tmpPosition[4] = corePosition[3].add(0, h, 0);
+ tmpPosition[5] = corePosition[3].add(0, h, 0);
+ tmpPosition[6] = corePosition[4].add(0, h, 0);
+ tmpPosition[7] = corePosition[5].add(0, h, 0);
+ for (int rr = 1; rr <= r; rr++){
+ numIterated = 0;
+ for (int index = (int)(Math.random() * tmpPosition.length); numIterated < tmpPosition.length; index = (index+1) % tmpPosition.length) {
+ numIterated++;
+ tmpPosition[index] = tmpPosition[index].add(tmpPositionDirection[index].getAdjacentX(), 0, tmpPositionDirection[index].getAdjacentZ());
+ pos = tmpPosition[index];
+
+ vector = isSafeRespawn(entitytypes, world, pos, 0);
+ if (vector.isPresent()) {
+ return vector;
+ }
+ }
+ }
+ switch (h) {
+ case 0:
+ h = -1;
+ break;
+ case -1:
+ h = -2;
+ break;
+ case -2:
+ h = Integer.MAX_VALUE;
+ break;
+ }
+ }
+ for (int index = 0; index < corePosition.length; index++) {
+ EnumDirection tmp = corePositionOutDirection[index];
+ corePosition[index] = corePosition[index].add(tmp.getAdjacentX(), 0, tmp.getAdjacentZ());
+ }
+ }
+ return Optional.empty();
+ }
+ // Paper end
+
+ // Paper start -- add maxBelow param
+ protected static Optional<Vec3D> a(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition) { return isSafeRespawn(entitytypes, iworldreader, blockposition, 2); }
+ protected static Optional<Vec3D> isSafeRespawn(EntityTypes<?> entitytypes, IWorldReader iworldreader, BlockPosition blockposition, int maxBelow) {
+ // Paper end
VoxelShape voxelshape = iworldreader.getType(blockposition).getCollisionShape(iworldreader, blockposition);
if (voxelshape.c(EnumDirection.EnumAxis.Y) > 0.4375D) {
@@ -233,7 +333,7 @@ public class BlockBed extends BlockFacingHorizontal implements ITileEntity {
} else {
BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition(blockposition);
- while (blockposition_mutableblockposition.getY() >= 0 && blockposition.getY() - blockposition_mutableblockposition.getY() <= 2 && iworldreader.getType(blockposition_mutableblockposition).getCollisionShape(iworldreader, blockposition_mutableblockposition).isEmpty()) {
+ while (blockposition_mutableblockposition.getY() >= 0 && blockposition.getY() - blockposition_mutableblockposition.getY() <= maxBelow && iworldreader.getType(blockposition_mutableblockposition).getCollisionShape(iworldreader, blockposition_mutableblockposition).isEmpty()) { // Paper -- configurable max distance to search below
blockposition_mutableblockposition.c(EnumDirection.DOWN);
}