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Paper/Spigot-Server-Patches/0231-PlayerReadyArrowEvent.patch
Aikar 36f34f01c0
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots
3abebc9f #492: Let Tameable extend Animals rather than Entity
941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent
4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME

CraftBukkit Changes:
933e9094 #664: Add methods to get/set ItemStacks in EquipmentSlots
18722312 #662: Expose ItemStack and hand used in PlayerShearEntityEvent
2020-05-06 06:05:22 -04:00

40 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 14a0e3d41ccd896da3b1126a403b0b684cada907..6e9dd4d3717567f54ac706715d75bf53d48c5f7d 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2157,6 +2157,17 @@ public abstract class EntityHuman extends EntityLiving {
return (EntitySize) EntityHuman.b.getOrDefault(entitypose, EntityHuman.bp);
}
+ // Paper start
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ // Paper end
+ }
+
@Override
public ItemStack f(ItemStack itemstack) {
if (!(itemstack.getItem() instanceof ItemProjectileWeapon)) {
@@ -2173,7 +2184,7 @@ public abstract class EntityHuman extends EntityLiving {
for (int i = 0; i < this.inventory.getSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);
- if (predicate.test(itemstack2)) {
+ if (predicate.test(itemstack2) && tryReadyArrow(itemstack, itemstack2)) { // Paper
return itemstack2;
}
}