3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 03:50:08 +01:00
Paper/patches/server/0198-Prevent-Frosted-Ice-from-loading-holding-chunks.patch
Jason fd263ef962
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00

34 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 10 Mar 2018 16:33:15 -0500
Subject: [PATCH] Prevent Frosted Ice from loading/holding chunks
1.17: Shouldn't be needed as blocks no longer tick without at least 1 radius chunk loaded.
diff --git a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
index 48776edab1479b5e861eca8146da04ebee01c46a..4f27969196fe21b38e81d070fe5c0a999dd320dc 100644
--- a/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/FrostedIceBlock.java
@@ -38,7 +38,8 @@ public class FrostedIceBlock extends IceBlock {
for(Direction direction : Direction.values()) {
mutableBlockPos.setWithOffset(pos, direction);
- BlockState blockState = world.getBlockState(mutableBlockPos);
+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos); // Paper
+ if (blockState == null) { continue; } // Paper
if (blockState.is(this) && !this.slightlyMelt(blockState, world, mutableBlockPos)) {
world.scheduleTick(mutableBlockPos, this, Mth.nextInt(random, world.paperConfig.frostedIceDelayMin, world.paperConfig.frostedIceDelayMax)); // Paper - use configurable min/max delay
}
@@ -75,7 +76,10 @@ public class FrostedIceBlock extends IceBlock {
for(Direction direction : Direction.values()) {
mutableBlockPos.setWithOffset(pos, direction);
- if (world.getBlockState(mutableBlockPos).is(this)) {
+ // Paper start
+ BlockState blockState = world.getBlockStateIfLoaded(mutableBlockPos);
+ if (blockState != null && blockState.is(this)) {
+ // Paper end
++i;
if (i >= maxNeighbors) {
return false;