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Paper/patches/server/0298-PlayerDeathEvent-shouldDropExperience.patch
Bjarne Koll 5e262c1691
298
2024-10-23 15:02:51 +02:00

20 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:42 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index c5eb4766d95b1ed91be8e8631200f56096a17766..099a9aa7e64da22e720fa527cac8750991ee8562 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1278,7 +1278,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
this.tellNeutralMobsThatIDied();
}
// SPIGOT-5478 must be called manually now
- this.dropExperience(this.serverLevel(), damageSource.getEntity());
+ if (event.shouldDropExperience()) this.dropExperience(this.serverLevel(), damageSource.getEntity()); // Paper - tie to event
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
// Paper start - PlayerDeathEvent#getItemsToKeep