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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
c3640b1dc0
* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
30 Zeilen
1.6 KiB
Diff
30 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 26 Nov 2018 19:21:58 -0500
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Subject: [PATCH] Prevent rayTrace from loading chunks
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ray tracing into an unloaded chunk should be treated as a miss
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this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
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diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
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index 077fcb67f6248156aaebe7545e370ade4311b9e4..a59df0e48a9bcbb32c51ec0013f634d474f68e52 100644
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--- a/src/main/java/net/minecraft/server/IBlockAccess.java
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+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
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@@ -46,7 +46,15 @@ public interface IBlockAccess {
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default MovingObjectPositionBlock rayTraceBlock(RayTrace raytrace1, BlockPosition blockposition) {
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- IBlockData iblockdata = this.getType(blockposition);
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+ // Paper start - Prevent raytrace from loading chunks
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+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition);
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+ if (iblockdata == null) {
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+ // copied the last function parameter (listed below)
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+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
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+
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+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
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+ }
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+ // Paper end
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Fluid fluid = this.getFluid(blockposition);
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Vec3D vec3d = raytrace1.b();
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Vec3D vec3d1 = raytrace1.a();
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