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Paper/patches/server/0303-Async-command-map-building.patch
Spottedleaf 046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00

67 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
This adds a custom pool inorder to make sure that they are closed
without much though, as it doesn't matter if the client is not sent
commands if the server is restarting. Using the default async pool caused issues to arise
due to the shutdown logic generally being much later.
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 2bf67468a6c745bc6243c65210477ba129bfcb07..c4315531f93f4ed68b4621157b02572886e1ed30 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -360,6 +360,24 @@ public class Commands {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ COMMAND_SENDING_POOL.execute(() -> {
+ this.sendAsync(player);
+ });
+ }
+
+ public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor(
+ 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS,
+ new java.util.concurrent.LinkedBlockingQueue<>(),
+ new com.google.common.util.concurrent.ThreadFactoryBuilder()
+ .setNameFormat("Paper Async Command Builder Thread Pool - %1$d")
+ .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER))
+ .build(),
+ new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy()
+ );
+
+ private void sendAsync(ServerPlayer player) {
+ // Paper end - Async command map building
Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -377,7 +395,14 @@ public class Commands {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ net.minecraft.server.MinecraftServer.getServer().execute(() -> {
+ runSync(player, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(ServerPlayer player, Collection<String> bukkit, RootCommandNode<SharedSuggestionProvider> rootcommandnode) {
+ // Paper end - Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index c5a118b1aab0654024a55ce5eae86aff8346c3d6..a53e1bc43903c10083b713b2c5ea5459ddfd4e27 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -879,6 +879,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
MinecraftServer.LOGGER.info("Stopping server");
+ Commands.COMMAND_SENDING_POOL.shutdownNow(); // Paper - Shutdown and don't bother finishing
MinecraftTimings.stopServer(); // Paper
// CraftBukkit start
if (this.server != null) {