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Paper/removed/0532-Unload-leaked-Cached-Chunks.patch
Aikar a8ef0a93b9
Drop remove leaked chunk patch - causing many issues
I'm hoping the other fix in 324 for the level map getting corrupted
fixes the real issue and this isn't needed anymore, but i suspect it is

will wait until more study can be done though.

Fixes #3469
2020-05-29 03:32:13 -04:00

219 Zeilen
13 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 25 May 2020 11:02:42 -0400
Subject: [PATCH] Unload leaked Cached Chunks
Due to some complexity in mojangs complicated chain of juggling
whether or not a chunk should be unloaded when the last ticket is
removed, many chunks are remaining around in the cache.
These chunks are never being targetted for unload because they are
vastly out of view distance range and have no reason to be looked at.
This is a huge issue for performance because we have to iterate these
chunks EVERY TICK... This is what's been leading to high SELF time in
Ticking Chunks timings/profiler results.
We will now detect these chunks in that iteration, and automatically
add it to the unload queue when the chunk is found without any tickets.
diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
index 9805361e2d49fa1cfecf0c5811187fc503d0ad8e..62ed8e653c2060c314b407f698842e9c7c3312c0 100644
--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
@@ -33,7 +33,7 @@ public abstract class ChunkMapDistance {
public final Long2ObjectOpenHashMap<ArraySetSorted<Ticket<?>>> tickets = new Long2ObjectOpenHashMap();
private final ChunkMapDistance.a e = new ChunkMapDistance.a();
public static final int MOB_SPAWN_RANGE = 8; //private final ChunkMapDistance.b f = new ChunkMapDistance.b(8); // Paper - no longer used
- private final ChunkMapDistance.c g = new ChunkMapDistance.c(33);
+ private final ChunkMapDistance.c g = new ChunkMapDistance.c(33); public final ChunkMapDistance.c getLevelTracker() { return g; } // Paper
// Paper start use a queue, but still keep unique requirement
public final java.util.Queue<PlayerChunk> pendingChunkUpdates = new java.util.ArrayDeque<PlayerChunk>() {
@Override
@@ -478,7 +478,7 @@ public abstract class ChunkMapDistance {
if (flag1) {
ChunkMapDistance.this.j.a(ChunkTaskQueueSorter.a(() -> { // CraftBukkit - decompile error
ChunkMapDistance.this.m.execute(() -> {
- if (this.c(this.c(i))) {
+ if (this.c(this.c(i))) { // Paper - diff above isChunkLoaded
ChunkMapDistance.this.addTicket(i, ticket);
ChunkMapDistance.this.l.add(i);
} else {
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 54e89c9cc6c47ff2c4f4dd5d4c22a391f8a3d6e0..144e91b303cbd9c58c9e6d598e9c9334f2a75c73 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -560,6 +560,7 @@ public class ChunkProviderServer extends IChunkProvider {
}
}
// Paper start
+ if (playerchunk != null) playerchunk.lastActivity = world.getTime(); // Paper
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> future = this.a(playerchunk, l) ? PlayerChunk.UNLOADED_CHUNK_ACCESS_FUTURE : playerchunk.a(chunkstatus, this.playerChunkMap);
if (isUrgent) {
future.thenAccept(either -> this.chunkMapDistance.clearUrgent(chunkcoordintpair));
@@ -812,6 +813,7 @@ public class ChunkProviderServer extends IChunkProvider {
this.world.timings.countNaturalMobs.stopTiming(); // Paper - timings
this.world.getMethodProfiler().exit();
// Paper - replaced by above
+ final long time = world.getTime(); // Paper
final int[] chunksTicked = {0}; this.playerChunkMap.forEachVisibleChunk((playerchunk) -> { // Paper - safe iterator incase chunk loads, also no wrapping
Optional<Chunk> optional = ((Either) playerchunk.b().getNow(PlayerChunk.UNLOADED_CHUNK)).left();
@@ -897,7 +899,7 @@ public class ChunkProviderServer extends IChunkProvider {
this.world.timings.chunkTicks.stopTiming(); // Spigot // Paper
if (chunksTicked[0]++ % 10 == 0) this.world.getMinecraftServer().midTickLoadChunks(); // Paper
}
- }
+ } else { checkInactiveChunk(playerchunk, time); } // Paper - check inaccessible chunks
});
this.world.getMethodProfiler().enter("customSpawners");
if (flag1) {
@@ -913,6 +915,30 @@ public class ChunkProviderServer extends IChunkProvider {
this.playerChunkMap.g();
}
+ // Paper start - remove inaccessible chunks leaked
+ private void checkInactiveChunk(PlayerChunk playerchunk, long time) {
+ int ticketLevel = playerchunk.getTicketLevel();
+ if (ticketLevel > 33 && ticketLevel == playerchunk.oldTicketLevel &&
+ (playerchunk.lastActivity == 0 || time - playerchunk.lastActivity > 20*120) &&
+ playerchunk.location.pair() % 20 == 0 && playerChunkMap.unloadQueue.size() < 100
+ ) {
+ ChunkStatus chunkHolderStatus = playerchunk.getChunkHolderStatus();
+ ChunkStatus desiredStatus = PlayerChunk.getChunkStatus(ticketLevel);
+ if (chunkHolderStatus != null && !chunkHolderStatus.isAtLeastStatus(desiredStatus)) {
+ return;
+ }
+ if (playerchunk.lastActivity == 0) {
+ playerchunk.lastActivity = time;
+ return;
+ }
+ playerchunk.lastActivity = time;
+ if (playerchunk.shouldBeUnloaded()) {
+ playerChunkMap.unloadQueue.add(playerchunk.location.pair());
+ }
+ }
+ }
+ // Paper end
+
@Override
public String getName() {
return "ServerChunkCache: " + this.h();
diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
index b8fe42e8123e972b1ec97b048c35d90118076e66..18f9a2590f7fa5dfc9070fc5e13121d77f06e79f 100644
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -44,6 +44,22 @@ public class PlayerChunk {
long lastAutoSaveTime; // Paper - incremental autosave
long inactiveTimeStart; // Paper - incremental autosave
+ // Paper start - unload leaked chunks
+ long lastActivity;
+ java.util.concurrent.ConcurrentHashMap<ChunkCoordIntPair, Boolean> dependendedOnBy = new java.util.concurrent.ConcurrentHashMap<>();
+ public boolean shouldBeUnloaded() {
+ if (!neighborPriorities.isEmpty() || !dependendedOnBy.isEmpty()) {
+ return false;
+ }
+ long key = location.pair();
+ if (chunkMap.playerViewDistanceNoTickMap.getObjectsInRange(key) != null) {
+ return false;
+ }
+ PlayerChunkMap.a distanceManager = chunkMap.chunkDistanceManager;
+ ArraySetSorted<Ticket<?>> tickets = distanceManager.tickets.get(key);
+ return (tickets == null || tickets.isEmpty()) TODO: Figure out level map;
+ }
+ // Paper end
// Paper start - optimise isOutsideOfRange
// cached here to avoid a map lookup
@@ -562,6 +578,7 @@ public class PlayerChunk {
protected void a(PlayerChunkMap playerchunkmap) {
ChunkStatus chunkstatus = getChunkStatus(this.oldTicketLevel);
ChunkStatus chunkstatus1 = getChunkStatus(this.ticketLevel);
+ if (oldTicketLevel != ticketLevel) lastActivity = chunkMap.world.getTime(); // Paper - chunk leak
boolean flag = this.oldTicketLevel <= PlayerChunkMap.GOLDEN_TICKET;
boolean flag1 = this.ticketLevel <= PlayerChunkMap.GOLDEN_TICKET; // Paper - diff on change: (flag1 = new ticket level is in loadable range)
PlayerChunk.State playerchunk_state = getChunkState(this.oldTicketLevel);
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index f42507f5a17f9388db738218f58ca76f863274ff..9ee13c741fdcc6b40d175e375e61bffa4c14f45f 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -639,6 +639,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}
}));
}
+ playerchunk.lastActivity = world.getTime(); // Paper - chunk leak
ChunkStatus chunkstatus = (ChunkStatus) intfunction.apply(j1);
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = playerchunk.a(chunkstatus, this);
@@ -646,6 +647,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
if (requestingNeighbor != null && requestingNeighbor != playerchunk && !completablefuture.isDone()) {
requestingNeighbor.onNeighborRequest(playerchunk, chunkstatus);
completablefuture.thenAccept(either -> {
+ playerchunk.lastActivity = world.getTime(); // Paper - chunk leak
requestingNeighbor.onNeighborDone(playerchunk, chunkstatus, either.left().orElse(null));
});
}
@@ -874,6 +876,12 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
PlayerChunk playerchunk = (PlayerChunk) this.updatingChunks.remove(j);
if (playerchunk != null) {
+ // Paper start - don't unload chunks that should be loaded
+ if (!playerchunk.shouldBeUnloaded()) {
+ this.updatingChunks.put(j, playerchunk);
+ continue;
+ }
+ // Paper end
this.pendingUnload.put(j, playerchunk);
this.updatingChunksModified = true;
this.a(j, playerchunk); // Paper - Move up - don't leak chunks
@@ -1147,9 +1155,27 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
return completablefuture.thenComposeAsync((either) -> {
return either.map((list) -> { // Paper - Shut up.
try {
+ // Paper start
+ list.forEach(chunk -> {
+ PlayerChunk updatingChunk = getUpdatingChunk(chunk.getPos().pair());
+ if (updatingChunk != null) {
+ updatingChunk.dependendedOnBy.put(playerchunk.location, true);
+ updatingChunk.lastActivity = world.getTime();
+ }
+ });
+ // Paper end
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture1 = chunkstatus.a(this.world, this.chunkGenerator, this.definedStructureManager, this.lightEngine, (ichunkaccess) -> {
return this.c(playerchunk);
}, list);
+ // Paper start
+ completablefuture1.whenComplete((unused, unused2) -> list.forEach(chunk -> {
+ PlayerChunk updatingChunk = getUpdatingChunk(chunk.getPos().pair());
+ if (updatingChunk != null) {
+ updatingChunk.dependendedOnBy.remove(playerchunk.location);
+ updatingChunk.lastActivity = world.getTime();
+ }
+ }));
+ // Paper end
this.worldLoadListener.a(chunkcoordintpair, chunkstatus);
return completablefuture1;
@@ -1167,6 +1193,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
});
}, (runnable) -> {
+ playerchunk.lastActivity = world.getTime(); // Paper
this.mailboxWorldGen.a(ChunkTaskQueueSorter.a(playerchunk, runnable)); // CraftBukkit - decompile error
});
}
diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
index acfe732af5b9f63fc2f6b78499defabe2e73ee45..25b19346fc1c702cc37275d0ec16abbbfacfb418 100644
--- a/src/main/java/net/minecraft/server/StructureGenerator.java
+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
@@ -160,7 +160,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
while (longiterator.hasNext()) {
long k = longiterator.nextLong();
IChunkAccess ichunkaccess1 = generatoraccess.getChunkAt(ChunkCoordIntPair.getX(k), ChunkCoordIntPair.getZ(k), ChunkStatus.STRUCTURE_STARTS, false); // CraftBukkit - don't load chunks
- StructureStart structurestart = ichunkaccess1.a(this.b());
+ StructureStart structurestart = ichunkaccess1 != null ? ichunkaccess1.a(this.b()) : null; // Paper - make sure not null
if (structurestart != null) {
list.add(structurestart);