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974b0afca9
CraftBukkit removed their implementation that caused this issue, switching to Mojang's implementation which doesn't appear to share it. I already removed the important bit in the last upstream merge, this is just unused and unnecessary now. So we remove it.
34 Zeilen
1.3 KiB
Diff
34 Zeilen
1.3 KiB
Diff
From 76d4bbc0f57b08ce52b6d3a4f3da9c7dc720c6e4 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 5 Apr 2016 19:42:22 -0400
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Subject: [PATCH] Don't spam reload spawn chunks in nether/end
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 44108ab9a..9bc8ce64c 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -3190,6 +3190,7 @@ public abstract class World implements IBlockAccess {
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return this.N;
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}
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+ public boolean shouldStayLoaded(int i, int j) { return e(i, j); } // Paper - OBFHELPER
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public boolean e(int i, int j) {
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BlockPosition blockposition = this.getSpawn();
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int k = i * 16 + 8 - blockposition.getX();
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diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
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index a27512c0f..4691b3d8f 100644
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--- a/src/main/java/net/minecraft/server/WorldProvider.java
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+++ b/src/main/java/net/minecraft/server/WorldProvider.java
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@@ -138,6 +138,6 @@ public abstract class WorldProvider {
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public void s() {}
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public boolean c(int i, int j) {
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- return true;
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+ return !this.b.shouldStayLoaded(i, j); // Paper - Use shouldStayLoaded check for all worlds
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}
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}
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--
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2.12.2.windows.2
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