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Paper/Spigot-Server-Patches/0013-Add-configurable-despawn-distances-for-living-entiti.patch
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00

56 Zeilen
2.9 KiB
Diff

From 0765aaedfd591133840b85dd8399cedb173a3b46 Mon Sep 17 00:00:00 2001
From: Suddenly <suddenly@suddenly.coffee>
Date: Tue, 1 Mar 2016 13:51:54 -0600
Subject: [PATCH] Add configurable despawn distances for living entities
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b1d712f..402dbe7 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -114,4 +114,20 @@ public class PaperWorldConfig {
log("Player exhaustion penalty for breaking blocks is " + blockBreakExhaustion);
log("Player exhaustion penalty for swimming is " + playerSwimmingExhaustion);
}
+
+ public int softDespawnDistance;
+ public int hardDespawnDistance;
+ private void despawnDistances() {
+ softDespawnDistance = getInt("despawn-ranges.soft", 32); // 32^2 = 1024, Minecraft Default
+ hardDespawnDistance = getInt("despawn-ranges.hard", 128); // 128^2 = 16384, Minecraft Default
+
+ if (softDespawnDistance > hardDespawnDistance) {
+ softDespawnDistance = hardDespawnDistance;
+ }
+
+ log("Living Entity Despawn Ranges: Soft: " + softDespawnDistance + " Hard: " + hardDespawnDistance);
+
+ softDespawnDistance = softDespawnDistance*softDespawnDistance;
+ hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
index bbf7f02..85d4b81 100644
--- a/src/main/java/net/minecraft/server/EntityInsentient.java
+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
@@ -633,13 +633,13 @@ public abstract class EntityInsentient extends EntityLiving {
double d2 = entityhuman.locZ - this.locZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
- if (d3 > 16384.0D) { // CraftBukkit - remove isTypeNotPersistent() check
+ if (d3 > world.paperConfig.hardDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // Paper - custom despawn distances
this.die();
}
- if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D) { // CraftBukkit - remove isTypeNotPersistent() check
+ if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > world.paperConfig.softDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // Paper - custom despawn distances
this.die();
- } else if (d3 < 1024.0D) {
+ } else if (d3 < world.paperConfig.softDespawnDistance) { // Paper - custom despawn distances
this.ticksFarFromPlayer = 0;
}
}
--
2.10.0.windows.1