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synchronisiert 2024-12-24 15:20:11 +01:00
38428c0d6c
Remove utilities that are unused, as well as replacing the full chunk map with a concurrentutil implementation. Additionally, fix the addition/removal of chunks to/from the full chunk map so that getChunkIfLoaded correctly returns a non-null chunk when calling the load or unload events.
22 Zeilen
1.3 KiB
Diff
22 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 19 Feb 2021 22:51:52 -0800
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Subject: [PATCH] Oprimise map impl for tracked players
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Reference2BooleanOpenHashMap is going to have
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better lookups than HashMap.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 37bfe3d315210462ed69bb1cb161604e9eb85c36..be0f4a2a9c7fbc359fe79ecf82340db8f7436b22 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1502,7 +1502,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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final Entity entity;
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private final int range;
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SectionPos lastSectionPos;
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- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
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+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
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public TrackedEntity(final Entity entity, final int i, final int j, final boolean flag) {
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this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
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