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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/api/0342-Allow-delegation-to-vanilla-chunk-gen.patch
Nassim Jahnke e6f8284125
Updated Upstream (Bukkit/CraftBukkit) (#8270)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
d43a1e72 SPIGOT-2450: Improve scoreboard criteria API, add missing DisplaySlots
9d6e4847 SPIGOT-7122: New Allay Methods from 1.19.1

CraftBukkit Changes:
c379a6b4e SPIGOT-2450: Improve scoreboard criteria API, add missing DisplaySlots
051fcced1 SPIGOT-7122: New Allay Methods from 1.19.1
2022-08-09 09:18:08 +02:00

90 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MiniDigger <admin@benndorf.dev>
Date: Wed, 29 Apr 2020 02:09:17 +0200
Subject: [PATCH] Allow delegation to vanilla chunk gen
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
index d8e301befb37b540bc246cf58988923b0ab23375..77e824f6071782def8865fc178e2f064f109cebb 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -1905,6 +1905,24 @@ public final class Bukkit {
return server.createChunkData(world);
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return server.createVanillaChunkData(world, x, z);
+ }
+ // Paper stop
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
index 16f631fdde4b63e0ed3162486dba684697bdffa7..a7e1d81a8a5e14f556d6b462dfba7f2e49f06f5f 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -1600,6 +1600,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
@NotNull
public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
+ */
+ @NotNull
+ @Deprecated(forRemoval = true)
+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
+ // Paper end
+
/**
* Creates a boss bar instance to display to players. The progress
* defaults to 1.0
diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
index e70e6949a9d5a5a37f0c92e139071d4060548e96..ef756dcd55146af71649658eadc45b70d3ba057f 100644
--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
@@ -454,6 +454,22 @@ public abstract class ChunkGenerator {
return false;
}
+ // Paper start
+ /**
+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
+ *
+ * @param world the world to create the ChunkData for
+ * @param x the x coordinate of the chunk
+ * @param z the z coordinate of the chunk
+ * @return a new ChunkData for the world
+ *
+ */
+ @NotNull
+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
+ }
+ // Paper end
+
/**
* Data for a Chunk.
*/