Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-17 21:40:08 +01:00
65 Zeilen
2.6 KiB
Java
65 Zeilen
2.6 KiB
Java
package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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// CraftBukkit end
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public class ItemBoat extends Item {
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public ItemBoat(int i) {
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super(i);
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this.maxStackSize = 1;
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}
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public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) {
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float f = 1.0F;
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float f1 = entityhuman.lastPitch + (entityhuman.pitch - entityhuman.lastPitch) * f;
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float f2 = entityhuman.lastYaw + (entityhuman.yaw - entityhuman.lastYaw) * f;
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double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f;
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double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height;
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double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f;
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Vec3D vec3d = Vec3D.create(d0, d1, d2);
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float f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F);
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float f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F);
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float f5 = -MathHelper.cos(-f1 * 0.017453292F);
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float f6 = MathHelper.sin(-f1 * 0.017453292F);
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float f7 = f4 * f5;
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float f8 = f3 * f5;
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double d3 = 5.0D;
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Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3);
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MovingObjectPosition movingobjectposition = world.rayTrace(vec3d, vec3d1, true);
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if (movingobjectposition == null) {
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return itemstack;
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} else {
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if (movingobjectposition.type == EnumMovingObjectType.TILE) {
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int i = movingobjectposition.b;
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int j = movingobjectposition.c;
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int k = movingobjectposition.d;
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if (!world.isStatic) {
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// CraftBukkit start - Boat placement
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.face, itemstack);
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if (event.isCancelled()) {
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return itemstack;
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}
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// CraftBukkit end
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if (world.getTypeId(i, j, k) == Block.SNOW.id) {
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--j;
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}
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world.addEntity(new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.0F), (double) ((float) k + 0.5F)));
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}
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--itemstack.count;
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}
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return itemstack;
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}
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}
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}
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