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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/api/0214-Add-additional-open-container-api-to-HumanEntity.patch
Jake Potrebic 5730a94208
Updated Upstream (Bukkit/CraftBukkit) (#8991)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4582fb SPIGOT-5916: getLastColors does not work with the rgb colors

CraftBukkit Changes:
f7707086d SPIGOT-7299: Fix indirect/anvil damage events and minor improvements
2023-03-18 10:05:04 -07:00

104 Zeilen
4.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 26 Aug 2020 02:11:58 -0400
Subject: [PATCH] Add additional open container api to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 5e4d1fdb18cc9df9a6ef558cfba5bc3ec4bd2315..b0de996c7cbfc36a3f749091068a70885b009832 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -174,6 +174,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
@Nullable
public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
+ // Paper start - Add additional containers
+ /**
+ * Opens an empty anvil inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no anvil block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openAnvil(@Nullable Location location, boolean force);
+
+ /**
+ * Opens an empty cartography table inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no cartography table block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openCartographyTable(@Nullable Location location, boolean force);
+
+ /**
+ * Opens an empty grindstone inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no grindstone block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openGrindstone(@Nullable Location location, boolean force);
+
+ /**
+ * Opens an empty loom inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no loom block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openLoom(@Nullable Location location, boolean force);
+
+ /**
+ * Opens an empty smithing table inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no smithing table block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openSmithingTable(@Nullable Location location, boolean force);
+
+ /**
+ * Opens an empty stonecutter inventory window with the player's inventory
+ * on the bottom.
+ *
+ * @param location The location to attach it to. If null, the player's
+ * location is used.
+ * @param force If false, and there is no stonecutter block at the location,
+ * no inventory will be opened and null will be returned.
+ * @return The newly opened inventory view, or null if it could not be
+ * opened.
+ */
+ @Nullable
+ public InventoryView openStonecutter(@Nullable Location location, boolean force);
+ // Paper end
+
/**
* Force-closes the currently open inventory view for this player, if any.
*/