Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
e035fd7034
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cc9aa21a SPIGOT-6399, SPIGOT-7344: Clarify collidable behavior for player entities f23325b6 Add API for per-world simulation distances 26e1774e Add API for per-world view distances 0b541e60 Add PlayerLoginEvent#getRealAddress 5f027d2d PR-949: Add Vector#fromJOML() overloads for read-only vector types CraftBukkit Changes: bcf56171a PR-1321: Clean up some stuff which got missed during previous PRs 7f833a2d1 SPIGOT-7462: Players no longer drop XP after dying near a Sculk Catalyst 752aac669 Implement APIs for per world view and simulation distances 57d7ef433 Preserve empty enchantment tags for glow effect 465ec3fb4 Remove connected check on setScoreboard f90ce621e Use one PermissibleBase for all command blocks 5876cca44 SPIGOT-7550: Fix creation of Arrow instances f03fc3aa3 SPIGOT-7549: ServerTickManager#setTickRate incorrect Precondition 9d7f49b01 SPIGOT-7548: Fix wrong spawn location for experience orb and dropped item Spigot Changes: ed9ba9a4 Drop no longer required patch ignoring -o option 86b5dd6a SPIGOT-7546: Fix hardcoded check for outdated client message aa7cde7a Remove obsolete APIs for per world view and simulation distances 6dff577e Remove obsolete patch preserving empty `ench` tags a3bf95b8 Remove obsolete PlayerLoginEvent#getRealAddress 1b02f5d6 Remove obsolete connected check on setScoreboard patch acf717eb Remove obsolete command block PermissibleBase patch 053fa2a9 Remove redundant patch dealing with null tile entities
66 Zeilen
2.4 KiB
Diff
66 Zeilen
2.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: mrapple <tony@oc.tc>
|
|
Date: Sun, 25 Nov 2012 13:47:27 -0600
|
|
Subject: [PATCH] Add methods for working with arrows stuck in living entities
|
|
|
|
Upstream added methods for this so the original methods
|
|
are now deprecated
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
index 7879082361d0f5ef8a0f15547ed7ce990b41acc0..1fdbfb14eaef0550363c5dd9793f933d8ece16ac 100644
|
|
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
|
|
@@ -217,12 +217,26 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
|
*/
|
|
public int getArrowsInBody();
|
|
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Set the amount of arrows in the entity's body.
|
|
+ * <p>
|
|
+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
|
|
+ *
|
|
+ * @param count amount of arrows in entity's body
|
|
+ */
|
|
+ default void setArrowsInBody(final int count) {
|
|
+ this.setArrowsInBody(count, false);
|
|
+ }
|
|
+ // Paper end
|
|
+
|
|
/**
|
|
* Set the amount of arrows in the entity's body.
|
|
*
|
|
* @param count amount of arrows in entity's body
|
|
+ * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
|
|
*/
|
|
- public void setArrowsInBody(int count);
|
|
+ void setArrowsInBody(int count, boolean fireEvent); // Paper
|
|
|
|
/**
|
|
* Returns the living entity's current maximum no damage ticks.
|
|
@@ -749,4 +763,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
|
* @return Whether the entity is invisible
|
|
*/
|
|
public boolean isInvisible();
|
|
+
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Get the number of arrows stuck in this entity
|
|
+ * @return Number of arrows stuck
|
|
+ * @deprecated use {@link #getArrowsInBody()}
|
|
+ */
|
|
+ @Deprecated
|
|
+ int getArrowsStuck();
|
|
+
|
|
+ /**
|
|
+ * Set the number of arrows stuck in this entity
|
|
+ *
|
|
+ * @param arrows Number of arrows to stick in this entity
|
|
+ * @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
|
|
+ * you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
|
|
+ */
|
|
+ @Deprecated
|
|
+ void setArrowsStuck(int arrows);
|
|
+ // Paper end
|
|
}
|