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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-14 10:30:07 +01:00
Paper/patches/server/0621-don-t-attempt-to-teleport-dead-entities.patch
Jake Potrebic c6aa61ee18
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11561)
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b9df8e9f SPIGOT-7933: Improve custom Minecart max speed
fc496179 Fix InstrumentTest
7c0ec598 PR-1075: Make Art an interface
c389f5a4 PR-1074: Make Sound an interface

CraftBukkit Changes:
df1efc0bb SPIGOT-7945: `Bukkit#dispatchCommand` throws `UnsupportedOperationException`
285df6e85 SPIGOT-7933: Improve custom Minecart max speed
a0f3d4e50 SPIGOT-7940: Recipe book errors after reload
9e0618ec2 SPIGOT-7937: Cannot spawn minecart during world generation with minecart_improvements enabled
1eb4d28da SPIGOT-7941: Fix resistance over 4 amplify causing issues in damage
52b99158a PR-1504: Make Art an interface
e18ae35f1 PR-1502: Make Sound an interface

Spigot Changes:
e65d67a7 SPIGOT-7934: Item entities start "bouncing" under certain conditions
2024-11-04 18:42:38 +01:00

20 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: sulu5890 <sulu@sulu.me>
Date: Sun, 24 Oct 2021 22:48:14 -0500
Subject: [PATCH] don't attempt to teleport dead entities
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 2ab2cfddae9f1bb3a1ca3c3bfd0916a14409b205..d05fd90a000c723e9c3bef0fde1b59aea2367f7f 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -714,7 +714,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
// CraftBukkit start
public void postTick() {
// No clean way to break out of ticking once the entity has been copied to a new world, so instead we move the portalling later in the tick cycle
- if (!(this instanceof ServerPlayer)) {
+ if (!(this instanceof ServerPlayer) && this.isAlive()) { // Paper - don't attempt to teleport dead entities
this.handlePortal();
}
}