Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
dfedf79a2f
See: #11534
42 Zeilen
2.0 KiB
Diff
42 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Nassim Jahnke <nassim@njahnke.dev>
|
|
Date: Thu, 25 Nov 2021 10:25:09 +0100
|
|
Subject: [PATCH] Prevent excessive velocity through repeated crits
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
index 4f13d792a2cc504f174766d4c0d924d9ca51df9c..2ae65d0303a01536bae6ef8f900b23b94d72dc22 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
@@ -2863,17 +2863,29 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
|
return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
|
|
}
|
|
|
|
+ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits
|
|
@VisibleForTesting
|
|
public void jumpFromGround() {
|
|
float f = this.getJumpPower();
|
|
|
|
if (f > 1.0E-5F) {
|
|
Vec3 vec3d = this.getDeltaMovement();
|
|
+ // Paper start - Prevent excessive velocity through repeated crits
|
|
+ long time = System.nanoTime();
|
|
+ boolean canCrit = true;
|
|
+ if (this instanceof net.minecraft.world.entity.player.Player) {
|
|
+ canCrit = false;
|
|
+ if (time - this.lastJumpTime > (long)(0.250e9)) {
|
|
+ this.lastJumpTime = time;
|
|
+ canCrit = true;
|
|
+ }
|
|
+ }
|
|
+ // Paper end - Prevent excessive velocity through repeated crits
|
|
|
|
this.setDeltaMovement(vec3d.x, Math.max((double) f, vec3d.y), vec3d.z);
|
|
if (this.isSprinting()) {
|
|
float f1 = this.getYRot() * 0.017453292F;
|
|
-
|
|
+ if (canCrit) // Paper - Prevent excessive velocity through repeated crits
|
|
this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
|
|
}
|
|
|