3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0706-fix-various-menus-with-empty-level-accesses.patch
Jake Potrebic 90fe0d58a5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9825)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
897a0a23 SPIGOT-5753: Back PotionType by a minecraft registry
255b2aa1 SPIGOT-7080: Add World#locateNearestBiome
ff984826 Remove javadoc.io doc links

CraftBukkit Changes:
71b0135cc SPIGOT-5753: Back PotionType by a minecraft registry
a6bcb8489 SPIGOT-7080: Add World#locateNearestBiome
ad0e57434 SPIGOT-7502: CraftMetaItem - cannot deserialize BlockStateTag
b3efca57a SPIGOT-6400: Use Mockito instead of InvocationHandler
38c599f9d PR-1272: Only allow one entity in CraftItem instead of two
f065271ac SPIGOT-7498: ChunkSnapshot.getBlockEmittedLight() gets 64 blocks upper in Overworld

Spigot Changes:
e0e223fe Remove javadoc.io doc links
2023-10-22 20:12:00 +01:00

24 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 11 Jul 2021 12:52:56 -0700
Subject: [PATCH] fix various menus with empty level accesses
diff --git a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
index c96b04f045dda384cdee9254a1765ef97e5f7f03..f00a957a0f55e69f93e6d7dc80193304447c3dcb 100644
--- a/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
+++ b/src/main/java/net/minecraft/world/inventory/ContainerLevelAccess.java
@@ -27,6 +27,12 @@ public interface ContainerLevelAccess {
public <T> Optional<T> evaluate(BiFunction<Level, BlockPos, T> getter) {
return Optional.empty();
}
+ // Paper start
+ @Override
+ public org.bukkit.Location getLocation() {
+ return null;
+ }
+ // Paper end
};
static ContainerLevelAccess create(final Level world, final BlockPos pos) {