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Paper/patches/server-unmapped/0351-improve-CraftWorld-isChunkLoaded.patch
2021-06-11 14:02:28 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
Subject: [PATCH] improve CraftWorld#isChunkLoaded
getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 9e44b60843a6463951382cb66c93f1fab24e5e5d..5a5f920954effbe549cacdaa39474989dc98ad75 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -414,13 +414,13 @@ public class CraftWorld implements World {
@Override
public boolean isChunkLoaded(int x, int z) {
- return world.getChunkProvider().isChunkLoaded(x, z);
+ return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
}
@Override
public boolean isChunkGenerated(int x, int z) {
try {
- return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null;
+ return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null; // Paper (TODO check if the first part can be removed)
} catch (IOException ex) {
throw new RuntimeException(ex);
}