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526795bacd
* Update patches to handle vineflower decompiler * update patches again to handle inlined simple lambdas * update vf again and re-apply/rebuild patches * update patches after removal of verify-merges flag * fix compile issue * remove maven local * fix some issues * address more issues * fix collision patch * use paperweight release * more fixes * update fineflower and fix patches again * add missing comment descriptor --------- Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
19 Zeilen
1.3 KiB
Diff
19 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Mon, 13 Sep 2021 18:55:45 -0700
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Subject: [PATCH] prevent unintended light block manipulation
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diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
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index 0fe3186b4edbbc93f5794d23dffe58c063be8d67..95d36c3a74d0b71662864f27c54cf52ba41d384c 100644
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--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
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@@ -52,6 +52,7 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
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@Override
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public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hit) {
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if (!world.isClientSide && player.canUseGameMasterBlocks()) {
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+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return InteractionResult.FAIL; } // Paper - Prevent unintended light block manipulation
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world.setBlock(pos, state.cycle(LEVEL), 2);
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return InteractionResult.SUCCESS;
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} else {
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