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Paper/patches/server/0296-Async-command-map-building.patch
Jake Potrebic afe633df08
convert API/server tests to mockito (#8848)
* convert API tests to mockito

* convert server tests to mockito

* add co-author
2023-02-15 13:27:40 -08:00

67 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Wed, 8 Apr 2020 02:42:14 -0500
Subject: [PATCH] Async command map building
This adds a custom pool inorder to make sure that they are closed
without much though, as it doesn't matter if the client is not sent
commands if the server is restarting. Using the default async pool caused issues to arise
due to the shutdown logic generally being much later.
diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java
index 9eaa7ad424252ea2e033d6041a14bf1ef7dd9fde..6e931aa7220180336b64fbb3b4090df278fca0fa 100644
--- a/src/main/java/net/minecraft/commands/Commands.java
+++ b/src/main/java/net/minecraft/commands/Commands.java
@@ -368,6 +368,24 @@ public class Commands {
if ( org.spigotmc.SpigotConfig.tabComplete < 0 ) return; // Spigot
// CraftBukkit start
// Register Vanilla commands into builtRoot as before
+ // Paper start - Async command map building
+ COMMAND_SENDING_POOL.execute(() -> {
+ this.sendAsync(player);
+ });
+ }
+
+ public static final java.util.concurrent.ThreadPoolExecutor COMMAND_SENDING_POOL = new java.util.concurrent.ThreadPoolExecutor(
+ 0, 2, 60L, java.util.concurrent.TimeUnit.SECONDS,
+ new java.util.concurrent.LinkedBlockingQueue<>(),
+ new com.google.common.util.concurrent.ThreadFactoryBuilder()
+ .setNameFormat("Paper Async Command Builder Thread Pool - %1$d")
+ .setUncaughtExceptionHandler(new net.minecraft.DefaultUncaughtExceptionHandlerWithName(net.minecraft.server.MinecraftServer.LOGGER))
+ .build(),
+ new java.util.concurrent.ThreadPoolExecutor.DiscardPolicy()
+ );
+
+ private void sendAsync(ServerPlayer player) {
+ // Paper end - Async command map building
Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> map = Maps.newIdentityHashMap(); // Use identity to prevent aliasing issues
RootCommandNode vanillaRoot = new RootCommandNode();
@@ -385,7 +403,14 @@ public class Commands {
for (CommandNode node : rootcommandnode.getChildren()) {
bukkit.add(node.getName());
}
+ // Paper start - Async command map building
+ net.minecraft.server.MinecraftServer.getServer().execute(() -> {
+ runSync(player, bukkit, rootcommandnode);
+ });
+ }
+ private void runSync(ServerPlayer player, Collection<String> bukkit, RootCommandNode<SharedSuggestionProvider> rootcommandnode) {
+ // Paper end - Async command map building
PlayerCommandSendEvent event = new PlayerCommandSendEvent(player.getBukkitEntity(), new LinkedHashSet<>(bukkit));
event.getPlayer().getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 18ff46d66b1ffd6871fc2b16314d1b3383eb5cdd..038e98c708f9fac8ab6109d02b0297a1d008710c 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -897,6 +897,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
}
MinecraftServer.LOGGER.info("Stopping server");
+ Commands.COMMAND_SENDING_POOL.shutdownNow(); // Paper - Shutdown and don't bother finishing
MinecraftTimings.stopServer(); // Paper
// CraftBukkit start
if (this.server != null) {