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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 08de4679f #789: Call EntityDropItemEvent when a wither rose is dropped
29 Zeilen
1.9 KiB
Diff
29 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nossr50 <nossr50@gmail.com>
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Date: Thu, 26 Mar 2020 19:44:50 -0700
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Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
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diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
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index 976e66ca81fe13b6bfede4da46bd45f0274de57f..29baae49888f030d136e99c44a5a55494606e471 100644
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--- a/src/main/java/net/minecraft/server/EntityLiving.java
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+++ b/src/main/java/net/minecraft/server/EntityLiving.java
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@@ -1837,7 +1837,16 @@ public abstract class EntityLiving extends Entity {
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EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
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if (damagesource.getEntity() instanceof EntityHuman) {
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- ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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+ // Paper start - PlayerAttackEntityCooldownResetEvent
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+ if (damagesource.getEntity() instanceof EntityPlayer) {
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+ EntityPlayer player = (EntityPlayer) damagesource.getEntity();
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+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackCooldown(0F)).callEvent()) {
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+ player.resetAttackCooldown();
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+ }
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+ } else {
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+ ((EntityHuman) damagesource.getEntity()).resetAttackCooldown();
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+ }
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+ // Paper end
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}
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if (event.isCancelled()) {
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return false;
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