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Currently includes generated key holder classes for types used in the Registry Modification API
40 Zeilen
1.4 KiB
Diff
40 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 23 Aug 2020 19:36:08 +0200
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Subject: [PATCH] Add playPickupItemAnimation to LivingEntity
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index c18899e276eff043128794f27ca57cadaf41f439..d53bc45dbec1b399d4df2aa87a2f2c490c4a6788 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -1000,5 +1000,28 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @param jumping entity jump state
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*/
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void setJumping(boolean jumping);
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+
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+ /**
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+ * Plays pickup item animation towards this entity.
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+ * <p>
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+ * <b>This will remove the item on the client.</b>
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+ * <p>
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+ * Quantity is inferred to be that of the {@link Item}.
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+ *
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+ * @param item item to pickup
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+ */
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+ default void playPickupItemAnimation(@NotNull Item item) {
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+ playPickupItemAnimation(item, item.getItemStack().getAmount());
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+ }
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+
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+ /**
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+ * Plays pickup item animation towards this entity.
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+ * <p>
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+ * <b>This will remove the item on the client.</b>
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+ *
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+ * @param item item to pickup
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+ * @param quantity quantity of item
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+ */
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+ void playPickupItemAnimation(@NotNull Item item, int quantity);
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// Paper end
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}
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