3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/patches/api/0125-PlayerLaunchProjectileEvent.patch
Jake Potrebic 96d5e6ca48
Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00

100 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 21 Jul 2018 03:10:50 -0500
Subject: [PATCH] PlayerLaunchProjectileEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c69deb2ec
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +1,87 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a player shoots a projectile.
+ * <p>
+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
+ * of a bow or crossbow. A plugin may listen to {@link org.bukkit.event.entity.EntityShootBowEvent} for these actions
+ * instead.
+ */
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private final Projectile projectile;
+ @NotNull private final ItemStack itemStack;
+ private boolean consumeItem = true;
+ private boolean cancelled;
+
+ public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
+ super(shooter);
+ this.itemStack = itemStack;
+ this.projectile = projectile;
+ }
+
+ /**
+ * Gets the projectile which will be launched by this event
+ *
+ * @return the launched projectile
+ */
+ @NotNull
+ public Projectile getProjectile() {
+ return projectile;
+ }
+
+ /**
+ * Get the ItemStack used to fire the projectile
+ *
+ * @return The ItemStack used
+ */
+ @NotNull
+ public ItemStack getItemStack() {
+ return itemStack;
+ }
+
+ /**
+ * Get whether to consume the ItemStack or not
+ *
+ * @return True to consume
+ */
+ public boolean shouldConsume() {
+ return consumeItem;
+ }
+
+ /**
+ * Set whether to consume the ItemStack or not
+ *
+ * @param consumeItem True to consume
+ */
+ public void setShouldConsume(boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}