Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
397349e0aa
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
38 Zeilen
1.4 KiB
Diff
38 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Tue, 4 Sep 2018 15:01:54 -0500
|
|
Subject: [PATCH] Expose attack cooldown methods for Player
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
|
|
index debe69ccb0da02815dfcb5288eb37b22ce55cb90..63691e910ef8cbd81a8c73bd8d799c4e76591f44 100644
|
|
--- a/src/main/java/org/bukkit/entity/Player.java
|
|
+++ b/src/main/java/org/bukkit/entity/Player.java
|
|
@@ -2085,6 +2085,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
|
* @param profile The new profile to use
|
|
*/
|
|
void setPlayerProfile(@NotNull PlayerProfile profile);
|
|
+
|
|
+ /**
|
|
+ * Returns the amount of ticks the current cooldown lasts
|
|
+ *
|
|
+ * @return Amount of ticks cooldown will last
|
|
+ */
|
|
+ float getCooldownPeriod();
|
|
+
|
|
+ /**
|
|
+ * Returns the percentage of attack power available based on the cooldown (zero to one).
|
|
+ *
|
|
+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
|
|
+ * @return Percentage of attack power available
|
|
+ */
|
|
+ float getCooledAttackStrength(float adjustTicks);
|
|
+
|
|
+ /**
|
|
+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
|
|
+ */
|
|
+ void resetCooldown();
|
|
// Paper end
|
|
|
|
// Spigot start
|