Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
058d7c1aa3
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 13eb4146 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent CraftBukkit Changes: 5ee3419b7 SPIGOT-5217, SPIGOT-6183: Add RespawnReason to PlayerRespawnEvent Spigot Changes: 514cf03a Rebuild patches and add RespawnReason.PLUGIN to Player#respawn
93 Zeilen
6.4 KiB
Diff
93 Zeilen
6.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Sun, 17 May 2020 23:47:33 -0700
|
|
Subject: [PATCH] Fix for large move vectors crashing server
|
|
|
|
Check movement distance also based on current position.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 791446f9b22d60bd7dbb632ca92442848d1c28e9..0a06cdcccbdf503814386c27a8fb614da671c441 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -566,9 +566,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
|
|
if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) {
|
|
ServerLevel worldserver = this.player.getLevel();
|
|
- double d0 = entity.getX();
|
|
- double d1 = entity.getY();
|
|
- double d2 = entity.getZ();
|
|
+ double d0 = entity.getX();final double fromX = d0; // Paper - OBFHELPER
|
|
+ double d1 = entity.getY();final double fromY = d1; // Paper - OBFHELPER
|
|
+ double d2 = entity.getZ();final double fromZ = d2; // Paper - OBFHELPER
|
|
double d3 = ServerGamePacketListenerImpl.clampHorizontal(packet.getX()); final double toX = d3; // Paper - OBFHELPER
|
|
double d4 = ServerGamePacketListenerImpl.clampVertical(packet.getY()); final double toY = d4; // Paper - OBFHELPER
|
|
double d5 = ServerGamePacketListenerImpl.clampHorizontal(packet.getZ()); final double toZ = d5; // Paper - OBFHELPER
|
|
@@ -578,8 +578,19 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
double d7 = d4 - this.vehicleFirstGoodY;
|
|
double d8 = d5 - this.vehicleFirstGoodZ;
|
|
double d9 = entity.getDeltaMovement().lengthSqr();
|
|
- double d10 = d6 * d6 + d7 * d7 + d8 * d8;
|
|
-
|
|
+ // Paper start - fix large move vectors killing the server
|
|
+ double currDeltaX = toX - fromX;
|
|
+ double currDeltaY = toY - fromY;
|
|
+ double currDeltaZ = toZ - fromZ;
|
|
+ double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
|
|
+ // Paper end - fix large move vectors killing the server
|
|
+
|
|
+ // Paper start - fix large move vectors killing the server
|
|
+ double otherFieldX = d3 - this.vehicleLastGoodX;
|
|
+ double otherFieldY = d4 - this.vehicleLastGoodY - 1.0E-6D;
|
|
+ double otherFieldZ = d5 - this.vehicleLastGoodZ;
|
|
+ d10 = Math.max(d10, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
|
|
+ // Paper end - fix large move vectors killing the server
|
|
|
|
// CraftBukkit start - handle custom speeds and skipped ticks
|
|
this.allowedPlayerTicks += (System.currentTimeMillis() / 50) - this.lastTick;
|
|
@@ -625,9 +636,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
|
|
boolean flag = worldserver.noCollision(entity, entity.getBoundingBox().deflate(0.0625D));
|
|
|
|
- d6 = d3 - this.vehicleLastGoodX;
|
|
- d7 = d4 - this.vehicleLastGoodY - 1.0E-6D;
|
|
- d8 = d5 - this.vehicleLastGoodZ;
|
|
+ d6 = d3 - this.vehicleLastGoodX; // Paper - diff on change, used for checking large move vectors above
|
|
+ d7 = d4 - this.vehicleLastGoodY - 1.0E-6D; // Paper - diff on change, used for checking large move vectors above
|
|
+ d8 = d5 - this.vehicleLastGoodZ; // Paper - diff on change, used for checking large move vectors above
|
|
boolean flag1 = entity.verticalCollisionBelow;
|
|
|
|
entity.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
|
|
@@ -1347,7 +1358,18 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
double d8 = d1 - this.firstGoodY;
|
|
double d9 = d2 - this.firstGoodZ;
|
|
double d10 = this.player.getDeltaMovement().lengthSqr();
|
|
- double d11 = d7 * d7 + d8 * d8 + d9 * d9;
|
|
+ // Paper start - fix large move vectors killing the server
|
|
+ double currDeltaX = toX - prevX;
|
|
+ double currDeltaY = toY - prevY;
|
|
+ double currDeltaZ = toZ - prevZ;
|
|
+ double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1);
|
|
+ // Paper end - fix large move vectors killing the server
|
|
+ // Paper start - fix large move vectors killing the server
|
|
+ double otherFieldX = d0 - this.lastGoodX;
|
|
+ double otherFieldY = d1 - this.lastGoodY;
|
|
+ double otherFieldZ = d2 - this.lastGoodZ;
|
|
+ d11 = Math.max(d11, (otherFieldX * otherFieldX + otherFieldY * otherFieldY + otherFieldZ * otherFieldZ) - 1);
|
|
+ // Paper end - fix large move vectors killing the server
|
|
|
|
if (this.player.isSleeping()) {
|
|
if (d11 > 1.0D) {
|
|
@@ -1399,9 +1421,9 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
|
|
AABB axisalignedbb = this.player.getBoundingBox();
|
|
|
|
- d7 = d0 - this.lastGoodX;
|
|
- d8 = d1 - this.lastGoodY;
|
|
- d9 = d2 - this.lastGoodZ;
|
|
+ d7 = d0 - this.lastGoodX; // Paper - diff on change, used for checking large move vectors above
|
|
+ d8 = d1 - this.lastGoodY; // Paper - diff on change, used for checking large move vectors above
|
|
+ d9 = d2 - this.lastGoodZ; // Paper - diff on change, used for checking large move vectors above
|
|
boolean flag = d8 > 0.0D;
|
|
|
|
if (this.player.isOnGround() && !packet.isOnGround() && flag) {
|