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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/Spigot-Server-Patches/0092-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

50 Zeilen
3.0 KiB
Diff

From bc570b6f9591c86611478036b2c3afb749b3cc34 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
index 756330a6c..66dda900b 100644
--- a/src/main/java/net/minecraft/server/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
@@ -73,8 +73,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
this.b.close(chatmessage);
} else {
this.b.setPacketListener(new LoginListener(this.a, this.b));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ chatmessage = new ChatMessage(event.getFailMessage());
+ this.b.sendPacket(new PacketLoginOutDisconnect(chatmessage));
+ this.b.close(chatmessage);
+ return;
+ }
+
+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
+ this.b.socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.b.getSocketAddress()).getPort());
+ this.b.spoofedUUID = event.getUniqueId();
+ this.b.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
// Spigot Start
- if (org.spigotmc.SpigotConfig.bungee) {
+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
String[] split = packethandshakinginsetprotocol.hostname.split("\00");
if ( split.length == 3 || split.length == 4 ) {
packethandshakinginsetprotocol.hostname = split[0];
--
2.22.0