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Set: settings: - use-optimized-ticklist: false If you are having issues with block updates and want to see if this fixes it. Please report confirmations on #3145 ticket
36 Zeilen
1.5 KiB
Diff
36 Zeilen
1.5 KiB
Diff
From a0515596981b6463ee95682428a6934643eee6b1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 31 Mar 2020 03:01:45 -0400
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Subject: [PATCH] Fix unregistering entities from unloading chunks
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CraftBukkit caused a regression here by making unloading chunks not
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have a ticket added and returning unloaded future.
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This caused entities who were killed in same tick their chunk is unloading
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to not be able to be removed from the chunk.
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This then results in dead entities lingering in the Chunk.
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Combine that with a buggy detail of the previous implementation of
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the Dupe UUID patch, then this was the likely source of the "Ghost entities"
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index f80c80957a..3f8f40018d 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1508,9 +1508,9 @@ public class WorldServer extends World {
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}
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private void removeEntityFromChunk(Entity entity) {
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- IChunkAccess ichunkaccess = this.getChunkAt(entity.chunkX, entity.chunkZ, ChunkStatus.FULL, false);
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+ Chunk ichunkaccess = entity.getCurrentChunk(); // Paper - getChunkAt(x,z,full,false) is broken by CraftBukkit as it won't return an unloading chunk. Use our current chunk reference as this points to what chunk they need to be removed from anyways
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- if (ichunkaccess instanceof Chunk) {
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+ if (ichunkaccess != null) { // Paper
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((Chunk) ichunkaccess).b(entity);
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}
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--
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2.26.2
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