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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
842e040c19
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 220bc594 #486: Add method to get player's attack cooldown 21853d39 SPIGOT-5681: Increase max plugin channel size 5b972adc Improve build process b55e58d9 Note which custom generator is missing required method CraftBukkit Changes:893ad93b
#650: Add method to get player's attack cooldownef706b06
#655: Added support for the VM tag jansi.passthrough when processing messages sent to a ColouredConsoleSender.e0cfb347
SPIGOT-5689: Fireball.setDirection increases velocity too much94cb030f
SPIGOT-5673: swingHand API does not show to selfb331a055
SPIGOT-5680: isChunkGenerated creates empty region filese1335932
Improve build processa8ec1d60
Add a couple of method null checks to CraftWorldce66f693
Misc checkstyle fixes8bd0e9ab
SPIGOT-5669: Fix Beehive.isSedated Spigot Changes: 2040c4c4 SPIGOT-5677, MC-114796: Fix portals generating outside world border ab8f6b5a Rebuild patches e7dc2f53 Rebuild patches
72 Zeilen
3.3 KiB
Diff
72 Zeilen
3.3 KiB
Diff
From d024183157b7d965c962d57f18a33172819ac7d7 Mon Sep 17 00:00:00 2001
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From: vemacs <d@nkmem.es>
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Date: Wed, 23 Nov 2016 08:31:45 -0500
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Subject: [PATCH] Cache user authenticator threads
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 83ffee35fb..482d7b7cb6 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Either;
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import io.netty.util.concurrent.Future;
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+import java.util.ArrayDeque; // Paper
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import java.util.OptionalInt;
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@@ -41,7 +43,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer advancementDataPlayer;
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private final ServerStatisticManager serverStatisticManager;
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private float lastHealthScored = Float.MIN_VALUE;
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@@ -371,13 +373,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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while (!this.removeQueue.isEmpty()) {
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int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
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int[] aint = new int[i];
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- Iterator<Integer> iterator = this.removeQueue.iterator();
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+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = (Integer) iterator.next();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1327,7 +1336,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.lastFoodSent = -1;
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// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
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+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
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+ // type logic so it does need to be called, maybe? This is silly.
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+ //this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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+ // Paper end
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this.cm = entityplayer.cm;
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this.cr = entityplayer.cr;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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--
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2.26.2
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