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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
23 Zeilen
1.3 KiB
Diff
23 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gero <gecam59@gmail.com>
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Date: Mon, 19 Feb 2024 17:39:59 +0100
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Subject: [PATCH] Configurable max block/fluid ticks
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 10063efb983dcef6dd0a9d55ecff49c26371bbb1..4d7e234d379a451c4bb53bc2fcdf22cb191f8d1a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -501,9 +501,9 @@ public class ServerLevel extends Level implements WorldGenLevel {
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if (!this.isDebug() && flag) {
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j = this.getGameTime();
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gameprofilerfiller.push("blockTicks");
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- this.blockTicks.tick(j, 65536, this::tickBlock);
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+ this.blockTicks.tick(j, paperConfig().environment.maxBlockTicks, this::tickBlock); // Paper - configurable max block ticks
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gameprofilerfiller.popPush("fluidTicks");
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- this.fluidTicks.tick(j, 65536, this::tickFluid);
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+ this.fluidTicks.tick(j, paperConfig().environment.maxFluidTicks, this::tickFluid); // Paper - configurable max fluid ticks
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gameprofilerfiller.pop();
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}
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this.timings.scheduledBlocks.stopTiming(); // Paper
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