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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
41 Zeilen
2.0 KiB
Diff
41 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sun, 14 May 2023 00:47:28 -0400
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Subject: [PATCH] Avoid Lazy Initialization for Enum Fields
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This patch is meant to get rid of any instances of lazy initialization that Minecraft introduces for enums.
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This has the possibility to create race condition issues, and generally don't make sense to be lazily done anyways.
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diff --git a/src/main/java/com/mojang/math/OctahedralGroup.java b/src/main/java/com/mojang/math/OctahedralGroup.java
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index 0a3b6b8e250bd35530c05a1cdaf2eb8a9af4c72b..9aa82fc757c67a9456b2bdec744c0cb474d64df6 100644
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--- a/src/main/java/com/mojang/math/OctahedralGroup.java
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+++ b/src/main/java/com/mojang/math/OctahedralGroup.java
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@@ -110,6 +110,7 @@ public enum OctahedralGroup implements StringRepresentable {
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this.permutation = axisTransformation;
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this.transformation = new Matrix3f().scaling(flipX ? -1.0F : 1.0F, flipY ? -1.0F : 1.0F, flipZ ? -1.0F : 1.0F);
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this.transformation.mul(axisTransformation.transformation());
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+ this.initializeRotationDirections(); // Paper - Avoid Lazy Initialization for Enum Fields
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}
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private BooleanList packInversions() {
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@@ -138,7 +139,7 @@ public enum OctahedralGroup implements StringRepresentable {
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return this.name;
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}
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- public Direction rotate(Direction direction) {
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+ public void initializeRotationDirections() { // Paper - Avoid Lazy Initialization for Enum Fields
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if (this.rotatedDirections == null) {
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this.rotatedDirections = Maps.newEnumMap(Direction.class);
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Direction.Axis[] axiss = Direction.Axis.values();
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@@ -153,6 +154,10 @@ public enum OctahedralGroup implements StringRepresentable {
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}
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}
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+ // Paper start - Avoid Lazy Initialization for Enum Fields
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+ }
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+ public Direction rotate(Direction direction) {
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+ // Paper end - Avoid Lazy Initialization for Enum Fields
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return this.rotatedDirections.get(direction);
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}
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