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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-24 15:20:11 +01:00
Paper/patches/server/0626-prevent-unintended-light-block-manipulation.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

26 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Mon, 13 Sep 2021 18:55:45 -0700
Subject: [PATCH] prevent unintended light block manipulation
diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
index 01722473a4861533dba0ab6edf3982c0278c41e1..2b3c395529a15c9f07a4c0cff7f82199298bcb6d 100644
--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
+++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
@@ -49,6 +49,14 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
builder.add(LEVEL, WATERLOGGED);
}
+ // Paper start - prevent unintended light block manipulation
+ @Override
+ protected net.minecraft.world.ItemInteractionResult useItemOn(final ItemStack stack, final BlockState state, final Level world, final BlockPos pos, final Player player, final net.minecraft.world.InteractionHand hand, final BlockHitResult hit) {
+ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return net.minecraft.world.ItemInteractionResult.SKIP_DEFAULT_BLOCK_INTERACTION; } // Paper - Prevent unintended light block manipulation
+ return super.useItemOn(stack, state, world, pos, player, hand, hit);
+ }
+ // Paper end - prevent unintended light block manipulation
+
@Override
protected InteractionResult useWithoutItem(BlockState state, Level world, BlockPos pos, Player player, BlockHitResult hit) {
if (!world.isClientSide && player.canUseGameMasterBlocks()) {