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Paper/patches/server/0577-Optimize-entity-tracker-passenger-checks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Andrew Steinborn <git@steinborn.me>
Date: Sun, 8 Aug 2021 00:52:54 -0400
Subject: [PATCH] Optimize entity tracker passenger checks
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index 9f04dc7817909d81f387b03bfc57d2d9a1d63478..7e8a43ea1b32f444fb66e270a5f6b48bf7bcd2a0 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -71,7 +71,7 @@ public class ServerEntity {
private Vec3 lastSentMovement;
private int tickCount;
private int teleportDelay;
- private List<Entity> lastPassengers = Collections.emptyList();
+ private List<Entity> lastPassengers = com.google.common.collect.ImmutableList.of(); // Paper - optimize passenger checks
private boolean wasRiding;
private boolean wasOnGround;
@Nullable