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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-24 15:20:11 +01:00
Paper/patches/server/0504-Allow-using-signs-inside-spawn-protection.patch
Bjarne Koll e1c0033552
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
2b4b6d14 PR-1023: Convert InventoryView to interface

CraftBukkit Changes:
68603b1c1 Use expanded interaction ranges for traced interact events
eae9f760c PR-1414: Convert InventoryView to interface
ee9eafe67 Fix Implementation for DamageSource#isIndirect for internal custom causing entity
2024-06-16 17:23:42 +02:00

21 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Anton Lindroth <ntoonio@gmail.com>
Date: Wed, 15 Apr 2020 01:54:02 +0200
Subject: [PATCH] Allow using signs inside spawn protection
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 09e40d6e50b7c1ddd1451981d05ecbbef43cfed2..95942fcf46bb14257faa7f5095bbf853b589be1e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1759,8 +1759,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
int i = this.player.level().getMaxBuildHeight();
if (blockposition.getY() < i) {
- if (this.awaitingPositionFromClient == null && worldserver.mayInteract(this.player, blockposition)) {
- this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
+ if (this.awaitingPositionFromClient == null && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - Allow using signs inside spawn protection
InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
if (enuminteractionresult.consumesAction()) {