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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
19 Zeilen
1.1 KiB
Diff
19 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Wed, 2 Dec 2020 03:07:58 -0800
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Subject: [PATCH] Config option for Piglins guarding chests
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diff --git a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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index 3ca643747535bf7b71e5877ca47f730a2aca4ba5..d601bff8e8f62af78791ad357b51b92faf04e55f 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/piglin/PiglinAi.java
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@@ -476,6 +476,7 @@ public class PiglinAi {
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}
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public static void angerNearbyPiglins(Player player, boolean blockOpen) {
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+ if (!player.level().paperConfig().entities.behavior.piglinsGuardChests) return; // Paper - Config option for Piglins guarding chests
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List<Piglin> list = player.level().getEntitiesOfClass(Piglin.class, player.getBoundingBox().inflate(16.0D));
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list.stream().filter(PiglinAi::isIdle).filter((entitypiglin) -> {
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