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Paper/patches/server/0202-PlayerReadyArrowEvent.patch

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2.5 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index b85838c24c94b282f1f0fe55fa20a2c1f80363a6..3897bbbaeb9d425525668f0daef42fb141605c6d 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -2232,18 +2232,29 @@ public abstract class Player extends LivingEntity {
return ImmutableList.of(Pose.STANDING, Pose.CROUCHING, Pose.SWIMMING);
}
+ // Paper start - PlayerReadyArrowEvent
+ protected boolean tryReadyArrow(ItemStack bow, ItemStack itemstack) {
+ return !(this instanceof ServerPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((ServerPlayer) this).getBukkitEntity(),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(bow),
+ org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent();
+ }
+ // Paper end - PlayerReadyArrowEvent
+
@Override
public ItemStack getProjectile(ItemStack stack) {
if (!(stack.getItem() instanceof ProjectileWeaponItem)) {
return ItemStack.EMPTY;
} else {
- Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles();
+ Predicate<ItemStack> predicate = ((ProjectileWeaponItem) stack.getItem()).getSupportedHeldProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
ItemStack itemstack1 = ProjectileWeaponItem.getHeldProjectile(this, predicate);
if (!itemstack1.isEmpty()) {
return itemstack1;
} else {
- predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles();
+ predicate = ((ProjectileWeaponItem) stack.getItem()).getAllSupportedProjectiles().and(item -> tryReadyArrow(stack, item)); // Paper - PlayerReadyArrowEvent
for (int i = 0; i < this.inventory.getContainerSize(); ++i) {
ItemStack itemstack2 = this.inventory.getItem(i);