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Paper/Spigot-Server-Patches/0453-Optimize-Collision-to-not-load-chunks.patch
2020-06-24 22:00:02 -04:00

112 Zeilen
7.4 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 02:37:57 -0400
Subject: [PATCH] Optimize Collision to not load chunks
The collision code takes an AABB and generates a cuboid of checks rather
than a cylinder, so at high velocity this can generate a lot of chunk checks.
Treat an unloaded chunk as a collision for entities, and also for players if
the "prevent moving into unloaded chunks" setting is enabled.
If that serting is not enabled, collisions will be ignored for players, since
movement will load only the chunk the player enters anyways and avoids loading
massive amounts of surrounding chunks due to large AABB lookups.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 7434f859f7f9acff0f881ff594c8dffdfa249c76..7fb34a86dc35cb4bf51e1ce5220e56642096fece 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -80,6 +80,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
private CraftEntity bukkitEntity;
PlayerChunkMap.EntityTracker tracker; // Paper
+ boolean collisionLoadChunks = false; // Paper
Throwable addedToWorldStack; // Paper - entity debug
public CraftEntity getBukkitEntity() {
if (bukkitEntity == null) {
diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..3eefbf4d5f10b53f930759a0afa5661253b92c60 100644
--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
@@ -43,7 +43,9 @@ public interface ICollisionAccess extends IBlockAccess {
}
default boolean a(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
+ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
return this.c(entity, axisalignedbb, set).allMatch(VoxelShape::isEmpty);
+ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
}
default Stream<VoxelShape> b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
@@ -83,19 +85,33 @@ public interface ICollisionAccess extends IBlockAccess {
}
while (cursorposition.a()) {
- int k1 = cursorposition.b();
- int l1 = cursorposition.c();
- int i2 = cursorposition.d();
+ int k1 = cursorposition.b();int x = k1; // Paper
+ int l1 = cursorposition.c();int y = l1; // Paper
+ int i2 = cursorposition.d();int z = i2; // Paper
int j2 = cursorposition.e();
if (j2 != 3) {
- int k2 = k1 >> 4;
- int l2 = i2 >> 4;
- IBlockAccess iblockaccess = ICollisionAccess.this.c(k2, l2);
-
- if (iblockaccess != null) {
- blockposition_mutableblockposition.d(k1, l1, i2);
- IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition);
+ // Paper start - ensure we don't load chunks
+ //int k2 = k1 >> 4;
+ //int l2 = i2 >> 4;
+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 14;
+ blockposition_mutableblockposition.setValues(x, y, z);
+
+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : ((!far && entity instanceof EntityPlayer) || (entity != null && entity.collisionLoadChunks)
+ ? ICollisionAccess.this.getType(blockposition_mutableblockposition)
+ : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition)
+ );
+ if (iblockdata == null) {
+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
+ consumer.accept(voxelshape3);
+ return true;
+ }
+ } else {
+ //blockposition_mutableblockposition.d(k1, l1, i2); // moved up
+ //IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition); // moved up
+ // Paper end
if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 088c82c5379b39f8cebd60465e054b97c96eb983..0e9ba6319472f54a1f77a9d2cdfb86d7490f0572 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -677,6 +677,7 @@ public abstract class PlayerList {
entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
// CraftBukkit end
+ worldserver.getChunkProvider().addTicket(TicketType.POST_TELEPORT, new ChunkCoordIntPair(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
while (avoidSuffocation && !worldserver.getCubes(entityplayer1) && entityplayer1.locY() < 256.0D) {
entityplayer1.setPosition(entityplayer1.locX(), entityplayer1.locY() + 1.0D, entityplayer1.locZ());
}
diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
index 335142ec0dfad822cfe40877e99dec0f307e1a58..e641d4b8d8b4ac5d539e6d9c0eaf345601e0b499 100644
--- a/src/main/java/net/minecraft/server/VoxelShapes.java
+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
@@ -239,7 +239,8 @@ public final class VoxelShapes {
if (k2 < 3) {
blockposition_mutableblockposition.a(enumaxiscycle1, i2, j2, l1);
- IBlockData iblockdata = iworldreader.getType(blockposition_mutableblockposition);
+ IBlockData iblockdata = iworldreader.getTypeIfLoaded(blockposition_mutableblockposition); // Paper
+ if (iblockdata == null) return 0.0D; // Paper
if ((k2 != 1 || iblockdata.f()) && (k2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
d0 = iblockdata.b((IBlockAccess) iworldreader, blockposition_mutableblockposition, voxelshapecollision).a(enumdirection_enumaxis2, axisalignedbb.d((double) (-blockposition_mutableblockposition.getX()), (double) (-blockposition_mutableblockposition.getY()), (double) (-blockposition_mutableblockposition.getZ())), d0);