Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
51 Zeilen
2.7 KiB
Diff
51 Zeilen
2.7 KiB
Diff
From 92063b53c457ea12dd4f9d3fa3f1c571391312f0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:15:11 -0500
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Subject: [PATCH] Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
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World Border, where players are not even able to reach.
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This also would help the case where a players close to the border, and one
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that is outside happens to be closer, but unreachable, yet another reachable
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one is in border that would of been missed.
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diff --git a/src/main/java/net/minecraft/server/StructureGenerator.java b/src/main/java/net/minecraft/server/StructureGenerator.java
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index 0f248b6d..e8ce2ecf 100644
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--- a/src/main/java/net/minecraft/server/StructureGenerator.java
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+++ b/src/main/java/net/minecraft/server/StructureGenerator.java
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@@ -108,6 +108,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
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if (flag1 || flag2) {
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ChunkCoordIntPair chunkcoordintpair = this.a(chunkgenerator, seededrandom, j, k, i1, j1);
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+ if (!world.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper
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StructureStart structurestart = world.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS).a(this.b());
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if (structurestart != null && structurestart.e()) {
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diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
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index 4ee13ac4..5f10c433 100644
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--- a/src/main/java/net/minecraft/server/WorldBorder.java
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+++ b/src/main/java/net/minecraft/server/WorldBorder.java
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@@ -24,6 +24,18 @@ public class WorldBorder {
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return (double) (blockposition.getX() + 1) > this.c() && (double) blockposition.getX() < this.e() && (double) (blockposition.getZ() + 1) > this.d() && (double) blockposition.getZ() < this.f();
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}
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+ // Paper start
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+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
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+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(chunkX, 64, chunkZ);
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+ return this.isInBounds(this.mutPos);
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+ }
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+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
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+ return this.isInBounds(this.mutPos);
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+ }
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+ // Paper end
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+
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public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
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return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f();
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}
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--
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2.25.1.windows.1
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