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Paper/patches/server/0475-Reduce-blockpos-allocation-from-pathfinding.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

29 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Apr 2020 17:10:55 -0700
Subject: [PATCH] Reduce blockpos allocation from pathfinding
diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
index 10503d6d8b6daf645cf4360ee289d5e25144c976..3583fcf5284bc5883308876dbd9886664b391e28 100644
--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
@@ -473,7 +473,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
return BlockPathTypes.DANGER_FIRE;
}
- if (world.getFluidState(pos).is(FluidTags.WATER)) {
+ if (blockState.getFluidState().is(FluidTags.WATER)) {
return BlockPathTypes.WATER_BORDER;
}
@@ -504,7 +504,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
} else if (blockState.is(Blocks.COCOA)) {
return BlockPathTypes.COCOA;
} else if (!blockState.is(Blocks.WITHER_ROSE) && !blockState.is(Blocks.POINTED_DRIPSTONE)) {
- FluidState fluidState = world.getFluidState(pos);
+ FluidState fluidState = blockState.getFluidState(); // Paper - remove another getFluidState call
if (fluidState.is(FluidTags.LAVA)) {
return BlockPathTypes.LAVA;
} else if (isBurningBlock(blockState)) {