3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0418-Ensure-Entity-AABB-s-are-never-invalid.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

47 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 9c021bc57a3c4002b2f8f6e4d53f996eaf729c73..eedb6db6a5e4879847ea593975d6f6f1de954642 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -721,8 +721,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
public void setPos(double x, double y, double z) {
- this.setPosRaw(x, y, z);
- this.setBoundingBox(this.makeBoundingBox());
+ this.setPosRaw(x, y, z, true); // Paper - force bounding box update
+ // this.setBoundingBox(this.makeBoundingBox()); // Paper - move into setPositionRaw
}
protected AABB makeBoundingBox() {
@@ -4202,6 +4202,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
public final void setPosRaw(double x, double y, double z) {
+ // Paper start
+ this.setPosRaw(x, y, z, false);
+ }
+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
+ // Paper end
// Paper start - rewrite chunk system
if (this.updatingSectionStatus) {
LOGGER.error("Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z) + " since it is processing a section status update", new Throwable());
@@ -4225,6 +4230,12 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
this.levelCallback.onMove();
}
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof net.minecraft.world.entity.decoration.HangingEntity) && (forceBoundingBoxUpdate || this.position.x != x || this.position.y != y || this.position.z != z)) {
+ this.setBoundingBox(this.makeBoundingBox());
+ }
+ // Paper end
}
public void checkDespawn() {}