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synchronisiert 2024-12-16 11:30:06 +01:00
899bc53b79
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f47abd88 SPIGOT-6242: Fix some file line endings de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable CraftBukkit Changes: 4475707d SPIGOT-6244: /spawnpoint ignores angle 8b3b096d SPIGOT-6242: Fix some file line endings 4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent results in a "Unable to summon entity due to duplicate UUIDs" error 2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
25 Zeilen
1.7 KiB
Diff
25 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 3 Oct 2020 20:32:25 -0500
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Subject: [PATCH] Fix item locations dropped from campfires
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Fixes #4259 by not flooring the blockposition among other weirdness
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diff --git a/src/main/java/net/minecraft/server/TileEntityCampfire.java b/src/main/java/net/minecraft/server/TileEntityCampfire.java
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index 4e59659061bb1c36424c229cca9f937786e2cb28..e09b014b5e587fe3504ce7d9384892a3b7075487 100644
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--- a/src/main/java/net/minecraft/server/TileEntityCampfire.java
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+++ b/src/main/java/net/minecraft/server/TileEntityCampfire.java
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@@ -74,7 +74,11 @@ public class TileEntityCampfire extends TileEntity implements Clearable, ITickab
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result = blockCookEvent.getResult();
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itemstack1 = CraftItemStack.asNMSCopy(result);
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// CraftBukkit end
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- InventoryUtils.dropItem(this.world, (double) blockposition.getX(), (double) blockposition.getY(), (double) blockposition.getZ(), itemstack1);
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+ // Paper start
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+ EntityItem droppedItem = new EntityItem(this.world, blockposition.getX() + 0.5D, blockposition.getY() + 0.5D, blockposition.getZ() + 0.5D, itemstack1.cloneAndSubtract(this.world.random.nextInt(21) + 10));
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+ droppedItem.setMot(this.world.random.nextGaussian() * 0.05D, this.world.random.nextGaussian() * 0.05D + 0.2D, this.world.random.nextGaussian() * 0.05D);
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+ this.world.addEntity(droppedItem);
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+ // Paper end
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this.items.set(i, ItemStack.b);
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this.k();
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}
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