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Paper/Spigot-Server-Patches/0088-Add-handshake-event-to-allow-plugins-to-handle-clien.patch
Jake Potrebic 899bc53b79
Updated Upstream (Bukkit/CraftBukkit) (#4779)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable

CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent​ results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
2020-11-17 22:45:18 -05:00

56 Zeilen
3.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/HandshakeListener.java b/src/main/java/net/minecraft/server/HandshakeListener.java
index 69fd0a7b230c6f6eb46a43477465f77b265cc3c9..396c3f824968512e55987fd98d82d10e9cad6903 100644
--- a/src/main/java/net/minecraft/server/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/HandshakeListener.java
@@ -14,7 +14,7 @@ public class HandshakeListener implements PacketHandshakingInListener {
// CraftBukkit end
private static final IChatBaseComponent a = new ChatComponentText("Ignoring status request");
private final MinecraftServer b;
- private final NetworkManager c;
+ private final NetworkManager c; final NetworkManager getNetworkManager() { return this.c; } // Paper - OBFHELPER
public HandshakeListener(MinecraftServer minecraftserver, NetworkManager networkmanager) {
this.b = minecraftserver;
@@ -73,8 +73,33 @@ public class HandshakeListener implements PacketHandshakingInListener {
this.c.close(chatmessage);
} else {
this.c.setPacketListener(new LoginListener(this.b, this.c));
+ // Paper start - handshake event
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ chatmessage = new ChatMessage(event.getFailMessage());
+ this.getNetworkManager().sendPacket(new PacketLoginOutDisconnect(chatmessage));
+ this.getNetworkManager().close(chatmessage);
+ return;
+ }
+
+ packethandshakinginsetprotocol.hostname = event.getServerHostname();
+ this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), ((java.net.InetSocketAddress) this.getNetworkManager().getSocketAddress()).getPort());
+ this.getNetworkManager().spoofedUUID = event.getUniqueId();
+ this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Don't try and handle default logic if it's been handled by the event.
+ if (!handledByEvent && proxyLogicEnabled) {
+ // Paper end
// Spigot Start
- if (org.spigotmc.SpigotConfig.bungee) {
+ //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
String[] split = packethandshakinginsetprotocol.hostname.split("\00");
if ( split.length == 3 || split.length == 4 ) {
packethandshakinginsetprotocol.hostname = split[0];