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Paper/CraftBukkit-Patches/0038-Add-Getter-for-Entity-Invulnerability.patch
Aikar c95273f973 Optimize Chunk Saving Memory Allocation and Compression
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.

This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.

By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.

Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00

26 Zeilen
889 B
Diff

From af0d91f09d43929fbb2cc2e49892dd1065decb39 Mon Sep 17 00:00:00 2001
From: DerFlash <bte@freenet.de>
Date: Sat, 3 Aug 2013 19:53:48 +1000
Subject: [PATCH] Add Getter for Entity Invulnerability
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 93193ac..89cbb45 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -541,6 +541,11 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
// Spigot start
private final Spigot spigot = new Spigot()
{
+ @Override
+ public boolean isInvulnerable()
+ {
+ return getHandle().isInvulnerable(net.minecraft.server.DamageSource.GENERIC);
+ }
};
public Spigot spigot()
--
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