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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/api/0025-Add-methods-for-working-with-arrows-stuck-in-living-.patch
Bjarne Koll d1a72eac31
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11405)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
1fc1020a PR-1049: Add MenuType API
8ae2e3be PR-1055: Expand riptiding API
cac68bfb SPIGOT-7890: AttributeModifier#getUniqueId() doesn't match the UUID passed to its constructor
7004fcf2 SPIGOT-7886: Fix mistake in AttributeModifier UUID shim
1ac7f950 PR-1054: Add FireworkMeta#hasPower
4cfb565f SPIGOT-7873: Add powered state for skulls

CraftBukkit Changes:
bbb30e7a8 SPIGOT-7894: NPE when sending tile entity update
ba21e9472 SPIGOT-7895: PlayerItemBreakEvent not firing
0fb24bbe0 SPIGOT-7875: Fix PlayerItemConsumeEvent cancellation causing client-side desync
815066449 SPIGOT-7891: Can't remove second ingredient of MerchantRecipe
45c206f2c PR-1458: Add MenuType API
19c8ef9ae SPIGOT-7867: Merchant instanceof AbstractVillager always returns false
4e006d28f PR-1468: Expand riptiding API
bd8aded7d Ignore checks in CraftPlayerProfile for ResolvableProfile used in profile components
8679620b5 SPIGOT-7889: Fix tool component deserialisation without speed and/or correct-for-drops
8d5222691 SPIGOT-7882, PR-1467: Fix conversion of name in Profile Component to empty if it is missing
63f91669a SPIGOT-7887: Remove duplicate ProjectileHitEvent for fireballs
7070de8c8 SPIGOT-7878: Server#getLootTable does not return null on invalid loot table
060ee6cae SPIGOT-7876: Can't kick player or disconnect player in PlayerLoginEvent when checking for cookies
7ccb86cc0 PR-1465: Add FireworkMeta#hasPower
804ad6491 SPIGOT-7873: Add powered state for skulls
f9610cdcb Improve minecart movement

Spigot Changes:
a759b629 Rebuild patches

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-09-15 21:39:53 +02:00

84 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: mrapple <tony@oc.tc>
Date: Sun, 25 Nov 2012 13:47:27 -0600
Subject: [PATCH] Add methods for working with arrows stuck in living entities
Upstream added methods for this so the original methods
are now deprecated
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index b5a302ba913d2de97f1bcd7c60fd5cd4f245d275..cafa79f80eec5ec6d8d31d40cc2b46acc06831f9 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -243,12 +243,44 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
public int getArrowsInBody();
+ // Paper start
+ /**
+ * Set the amount of arrows in the entity's body.
+ * <p>
+ * Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
+ *
+ * @param count amount of arrows in entity's body
+ */
+ default void setArrowsInBody(final int count) {
+ this.setArrowsInBody(count, false);
+ }
+ // Paper end
+
/**
* Set the amount of arrows in the entity's body.
*
* @param count amount of arrows in entity's body
+ * @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
*/
- public void setArrowsInBody(int count);
+ void setArrowsInBody(int count, boolean fireEvent); // Paper
+
+ // Paper start - Add methods for working with arrows stuck in living entities
+ /**
+ * Sets the amount of ticks before the next arrow gets removed from the entities body.
+ * <p>
+ * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick.
+ *
+ * @param ticks Amount of ticks
+ */
+ void setNextArrowRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
+
+ /**
+ * Gets the amount of ticks before the next arrow gets removed from the entities body.
+ *
+ * @return ticks Amount of ticks
+ */
+ int getNextArrowRemoval();
+ // Paper end - Add methods for working with arrows stuck in living entities
/**
* Returns the living entity's current maximum no damage ticks.
@@ -787,4 +819,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @return Whether the entity is invisible
*/
public boolean isInvisible();
+
+ // Paper start
+ /**
+ * Get the number of arrows stuck in this entity
+ * @return Number of arrows stuck
+ * @deprecated use {@link #getArrowsInBody()}
+ */
+ @Deprecated
+ int getArrowsStuck();
+
+ /**
+ * Set the number of arrows stuck in this entity
+ *
+ * @param arrows Number of arrows to stick in this entity
+ * @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
+ * you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
+ */
+ @Deprecated
+ void setArrowsStuck(int arrows);
+ // Paper end
}