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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-17 12:00:07 +01:00
Paper/scripts/init.sh
Zach Brown ef170ee659
Update upstream B/CB/S
--- work/Bukkit
Submodule work/Bukkit 6eac6d70..1ef8b9d9:
  > Add Player#openBook(ItemStack) method

--- work/CraftBukkit
Submodule work/CraftBukkit 17543ecf..649921e5:
  > Add Player#openBook(ItemStack) method
  > SPIGOT-2000: Picking up items to shield slot working inconsistently when inventory is full
  > SPIGOT-5037: Player.openMerchant does not show merchant level
  > SPIGOT-5038: Inventory.getHolder returns null for wandering traders

--- work/Spigot
Submodule work/Spigot baafee91..df0eb250:
  > SPIGOT-5043: Desync if world is changed in PlayerSpawnLocationEvent
  > Rebuild patches

Implementation developer note:
This patch adds a "pre-source" patch system for fixing malformed patches
from upstream directly. This seems to keep happening so it's best we
have some way to deal with them. This system brings those issues into
our domain rather than needing to wait for upstream to fix their
malformed files.
2019-06-08 15:33:05 -05:00

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#!/usr/bin/env bash
(
set -e
PS1="$"
basedir="$(cd "$1" && pwd -P)"
workdir="$basedir/work"
minecraftversion=$(cat "$workdir/BuildData/info.json" | grep minecraftVersion | cut -d '"' -f 4)
spigotdecompiledir="$workdir/Minecraft/$minecraftversion/spigot"
nms="$spigotdecompiledir/net/minecraft/server"
cb="src/main/java/net/minecraft/server"
gitcmd="git -c commit.gpgsign=false"
patch=$(which patch 2>/dev/null)
if [ "x$patch" == "x" ]; then
patch="$basedir/hctap.exe"
fi
# apply patches directly to the file tree
# used to fix issues from upstream source repos
cd $basedir
prepatchesdir="$workdir/pre-source-patches"
for file in $(ls $prepatchesdir)
do
if [ $file == "README.md" ]; then
continue
fi
echo "--==-- Applying PRE-SOURCE patch: $file --==--"
$patch -p0 < "$prepatchesdir/$file"
done
echo "Applying CraftBukkit patches to NMS..."
cd "$workdir/CraftBukkit"
$gitcmd checkout -B patched HEAD >/dev/null 2>&1
rm -rf "$cb"
mkdir -p "$cb"
# create baseline NMS import so we can see diff of what CB changed
for file in $(ls nms-patches)
do
patchFile="nms-patches/$file"
file="$(echo "$file" | cut -d. -f1).java"
cp "$nms/$file" "$cb/$file"
done
$gitcmd add src
$gitcmd commit -m "Minecraft $ $(date)" --author="Vanilla <auto@mated.null>"
# apply patches
for file in $(ls nms-patches)
do
patchFile="nms-patches/$file"
file="$(echo "$file" | cut -d. -f1).java"
echo "Patching $file < $patchFile"
set +e
sed -i 's/\r//' "$nms/$file" > /dev/null
set -e
"$patch" -s -d src/main/java/ "net/minecraft/server/$file" < "$patchFile"
done
$gitcmd add src
$gitcmd commit -m "CraftBukkit $ $(date)" --author="CraftBukkit <auto@mated.null>"
$gitcmd checkout -f HEAD~2
)