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Paper/patches/server/0925-fix-MC-252817-green-map-markers-do-not-disappear.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

36 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: braindead <totsuka.sama@gmail.com>
Date: Sat, 5 Nov 2022 17:47:26 -0400
Subject: [PATCH] fix MC-252817 (green map markers do not disappear).
this bug is caused by the fact that the itemframe's item is set to empty before the green marker is requested to be removed. this is fixed by getting the mapid from this method's parameter, rather than the air block now stored by the item frame.
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
index db60d29b051bad8d115b333e6c72287860a73123..428523feaa4f30260e32ba03937e88200246c693 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ItemFrame.java
@@ -284,7 +284,9 @@ public class ItemFrame extends HangingEntity {
}
private void removeFramedMap(ItemStack itemstack) {
- this.getFramedMapId().ifPresent((i) -> {
+ // Paper start - fix MC-252817 (green map markers do not disappear)
+ this.getFramedMapIdFromItem(itemstack).ifPresent((i) -> {
+ // Paper end
MapItemSavedData worldmap = MapItem.getSavedData(i, this.level);
if (worldmap != null) {
@@ -302,7 +304,12 @@ public class ItemFrame extends HangingEntity {
public OptionalInt getFramedMapId() {
ItemStack itemstack = this.getItem();
+ // Paper start - fix MC-252817 (green map markers do not disappear)
+ return this.getFramedMapIdFromItem(itemstack);
+ }
+ public OptionalInt getFramedMapIdFromItem(ItemStack itemstack) {
+ // Paper end
if (itemstack.is(Items.FILLED_MAP)) {
Integer integer = MapItem.getMapId(itemstack);